Post by luchri on Feb 2, 2016 0:36:20 GMT
((A breif heads up, this is being rewritten as I made the initial version of this here... and then hit the backspace key that ate all my work. As such this draft may not be up to my desired quality. However it is mainly here to get input and ideas, especially since I plan to run this for the first time next weekend.))
Overview:
This is still VERY much a work in progress. In fact it The overall concepts laid out are intended to create a setting where tamers are thrust into a somewhat unique and perhaps morally ambiguous digital world. Questions about fate, morality, human nature and the consequences of ones actions are all encouraged for this incarnation of DDA. The overall system should not play much differently than the typical game, but the setup is intended to make the players question their actions rather than the simple idea of 'hit the bad guy and save the world.'
As mentioned before this is a WIP, as such I hope to update it soon with feedback, new ideas and hopefully with some of the digimon listed below. Any questions or comments are greatly appreciated.
The Digital World:
While the GM is encouraged to play freely with the concept of Terrain, this incarnation of the digital world does have a set of rules and guidelines by which it operates. Many of these are tied to the themes and narrative, though depending on the game and the group it might be best to alter some of them.
First, time in the digital world moves at a much faster pace. While Humans in the digital world will not age it is possible to go though many years in the span of a single hour. Indeed unless the Tamers in question are stuck in the digital world for a decade or more it may be difficult to notice that any time has passed at all.
Second, The shape of the digital world is tied to data. Real world data impacts the digital world and vise versa. Normally this will not cause any major problems as most programs simply make up the landscape of the world and even those Digimon that may be the core or whole of a program likely won't cause much corruption if they are defeated and converted into a digitama. This is not to say that real world damage cannot be done. Indeed it is possible to cause catastrophic problems with the right manipulation. Defeating a powerful digimon and smashing it's digitama could end up crashing stock market computers or even air traffic control centers. Ruination and death of hundreds, maybe thousands may be as simple as a particuarly difficult fight. Not that the Tamers would have any way to know this normally, but should they find out it could end up coloring every encounter.
Partner digimon are often compiled from data that a Tamer keeps on their own real world devices. This is in part due to the resonance that these personalities have with the information they keep. Because of this Digimon and Tamer are usually very in synch, and when they are not it is often because the Tamer is acting more like how they may feel they should be than how they genuinely would.
There are Digicoins in the digital world. It should not be important to keep track of this currency, but keeping it in mind is important. Coins are used to buy food and other good from vending machines and towns. A GM is usually encouraged to allow small things like a meal or lodging to slide if the tamers have had a recent battle or still have not made a major purchase after a particularly difficult battle. Final say should rest with the GM, but the issue should only come up if it plays a major plot point. Gear purchased should normally be restricted to things like weapons and armor (spending points for stat increases in digimon to represent this) or some form of survival gear such as tents or climbing gear.
Any stat advancement by spending DP should be justified with some form of training. Be it seeking out a gym, buying some weapons or armor, searching for data in old ruins or any number of other things. GMs should feel free to handwave this requirement if the task for the session was arduous enough and could justifiably impact the stats that would be impacted.
The GM should feel free to create Terrain for the digital world on the fly, with anything from nature settings such as jungles and plains to urban locations or even old haunted mansions. The biggest thing to remember is that the digital world has clear signs of its 'artificial' nature within it's natural domain. Plugs breaking the ground like tree roots, Vending machines growing like trees, Power outlets in the sides of hills. Feel free to play this aspect up whenever possible to help set the theme, and to ensure the players know that this is a world they may be able to interact with in ways that the real world would not allow.
Lastly, remember that Digimon have Agency and each have their own motivations. A small number of Allies and Villains are presented here, but far more should be around seeking personal gain or even just data to munch on from the Tamers and their digimon. Others may mistake them for the 'humans' running around raising hell, or seek to befriend newcomers, or have any number of motivations in line or out of line with real world people. Not every town will be friendly, not every wild digimon will be hostile, and all of them should have some reaction to the Tamers and their partner digimon if only for the novelty of the scenario. Never feel afraid to 'sidetrack' the main plot with other digimon needing help, causing trouble, or some interesting spin on the digital world.
Digivolution:
Under normal conditions a Digimon and Tamer may spark digivolution as normal. The bond between them will eventually fuel the power to ascend into a higher being granting the Digimon new abilities, This is perhaps one of the greatest boons a Tamer can offer to a digimon partner. However there are other paths to digivolution, and with the threat of the Eight looming these are paths that Tamers will need to explore if they hope to combat these powerful foes.
Going in big:
The simplest option when seeking to overcome the power of an Area is to enter it already at a higher state of Digivolution. This is arguably the least risky option without going to some extremes, but it also has one huge flaw. While it is possible to maintain a specific form while entering the Area for one of the Eight it is also impossible to digivolve further by normal means. Thus the Digimon would be forced to remain in their current form if they wished to keep that level of power, and should they be forced into a previous state they would have no way to digivolve again without first leaving the Area. This is especially dangerous should the Digimon be knocked back below Rookie level as both it and it’s tamer would be left more or less defenseless.
Digi-Eggs:
These small eggs are each unique and very difficult to come by. They are a physical embodyment of a prinicpal, an idea, which can empower the Tamer’s digimon by amplifying the idea it embodies from tamer to Digimon. Each one opens a new Digivolution path to the one who carries it… but at a steep cost.
Unfortunately the only sure way for a Tamer to gain a digi-egg would be to seek them out within the Area generated by one of the Egiht. Each one has the digi-egg tied to their sigil hidden somewhere within the area when it is formed. Often this location is somewhat hidden, but will have some sign of it’s prominence. Those who find these eggs are generally destined, or at least best suited for, taking up the power they offer. However, because these eggs draw power from the Sigils they take a severe psychological strain on both Tamer and Digimon.
For the Digimon a new line and new possibilities are opened up, allowing for them to attain new abilities perhaps not offered in their normal form. Unfortunately this new line ties in to the power of the sigil and thus the Digimon is likely to show traits of this in these new forms. This is also a new line, not simply a new set of forms, and thus a Digimon must be at rookie level to use the Egg.
For a Tamer the danger is perhaps far worse. Any time the Digi-egg is used have the Tamer roll a will check. If this check fails, remove a marked off box from a trauma that would tie in to the Sigil for the Digi-egg. If there are no checked boxes, or such a trauma does not exist, the GM and player should come up with a fitting minor trauma that has no checks. Should a minor trauma with no checks exist it becomes a major trauma instead. This means that excessive use of the Digi-eggs can cause severe psychological instability and even corruption if one is not careful.
In theory Eggs may exist for the opposite sigils, but such Eggs should only be included late in the game and with careful consideration.
Hybrid Digivolve:
Another possible divergence for Digivolution requires a rare and obscure device known as a D-Fuser. The D-Fuser is a powerful companion item to the Digivice which allows a deeper synchronization of Digimon and Tamer. In fact it allows the two to bond physically and mentally into a new, Gestalt being of immense power. Various smiths, shamen and others around the digital world know some means or another for crafting such devices. Unfortunately each method requires near-unique elements that can be painfully difficult to obtain. Most often only enough for one D-Fuser will be available at any given time, and one may have to seek out many different Digimon with different techniques to gain them for everyone.
Still the tradeoff for this work allows Digimon to fuse with Tamer in a new Digivolution that can bypass the block normally established by a specific Area. The Digimon must be at champion level for this to work, but the resulting Ultimate-level is capable of digivolving further given the right conditions.
The big risk to this process is to the Tamer, as their human body is not fully protected from the damage this new entity will take in battle. Should enough damage be done that the Digimon would be pushed back to a previous state the Tamer must make a body check to avoid taking 1/10th the damage dealt. If this previous state would push them below the rank of the Hybrid Digimon then the two split and the check is to avoid taking half the damage dealt.
Regardless of creation method all D-Fusers take the form of a small screen with a flat panel on the back of the hand. This device also allows for storage capacity, allowing for up to 5 gigs of data to be stored within it.
Light Digivolve:
Only applicable to the Eight. Should any of them question their own motivaitons and desires enough, especially in light of some major event playing upon their morality, it might be possible for their Digimon to take a new path. This Digivolution should be treated like ‘Dark Digivolution’ save that the resulting Digimon is usually more pure of spirit and seeks to not only protect their Tamer but act on the inverse desires of their sigil (Wrath to courage, Envy to Friendship, Darkness to Light and so on).
Characters:
Samsaramon:
Passive but insanely powerful. Samsaramon is the great program governing the cycle of life, death and rebirth within the digital world. All that dies or fades passes though his view before being recompiled. From the lowest rookie who got a bit too cocky up to the most powerful and ancient digimon to grace the digital world. All ends at some point, and all begins anew. It is Samsaramon that guides and guards this process, and it is Samsaramon who has brought the Tamers to the digital world. Few if any tamers should be aware of its existence until much later. This powerful Digimon does not normally involve itself directly in any harmful or benevolent way. Unlike other powerful beings that may seek to maintain balance or protect the innocent within the digital world, Samsaramon simply seeks perpetuation of the cycle regardless of the events involved therein.
It is actually for this reason that it first brought the Eight to the digital world. As each of these children continue to slowly decompile and corrupt the digital world, the barrier between the two has slowly but steadily been weakening. This is what has caused the various new tamers to arrive, and Samsaramon hopes to put these new tamers to the same ends the others were brought in to accomplish.
It's ultimate goal of Samsaramon is to further it's cycle, into the real world. A merger between the real and digital world that would set all on the same wheel of Samsara, of death and rebirth without a true end.
Should the worlds merge, all would be one, and all data, all matter, all energy, all things would be placed on the cycle. This necessitates damage if not outright destruction to both worlds as it is the only way to provide enough raw data and enough 'holes' to stitch the two together. Samsaramon does not see this as a 'bad' thing as it cannot see good and bad as humans or Digimon may. It cannot be reasoned with, cannot be fully understood. It simply is, and it seeks to expand the cycle for the sake of the cycle itself.
Samsaramon could become the greatest patron, or greatest foe, of the Tamers depending on waht they decide is best for both worlds.
Cho Hakkaimon and Monmon:
Cho Hakkaimon is an adventurer who is on a quest for absolution... in theory anyways. She is a powerful but rather selfish digimon who wanders the digital world with her friend Monmon seeking adventure and attempting to help other people. Unfortunately this quest for enlightenment and redemption is often interrupted by the sad fact that Cho Hakkaimon allows her many vises to get in the way. If there is a sin then Cho will commit it often without thinking. Steal a pretty dress? Why not? Eat everything at the table when someone else is buying food? Well she was offered. Wrath? Almost impossible to escape.
Truth be told Cho Hakkimon is a very good and sweet Digimon at heart. She simply lets her many wants and personal failings get in the way. This is often where Monmon comes in. He is the quiet but sensible one of the pair. Always appealing to Cho's better nature and seeking to mend fences of friendship she has broken since he knows she means well at heart. He is long suffering but loyal and trustworthy, and more than capable of indulging in mischief himself if nobody else will get hurt. Tamers may often end up having to help these two, or even thwarting them on occasion should one of their little misadventures go too far. Monmon also makes a point to apologize for Plinkmon should any Tamer encounter him. It seems that Monmon and Plinkmon are cousins and Monmon has been cleaning up the others messes for quite some time. This might explain why he is so patient with Cho, as she at least has good intentions.
The Eight:
The most prominent and absolute antagonists of the setting, at least in relative terms. The Eight is a name given to the eight children who have arrived in the digital world before the players. Possibly the first humans to do so, though it is hard to say for sure. Each one has a digivice and partner digimon, along with the power of a specific Sigil. These Sigils each embody one of eight different principals from which the different members draw their power. They are Wrath, Lust, Envy, Sloth, Pride, Greed, Gluttony and Darkness.
Though they are known as the Eight by some, most simply know of one or two that have caused problems in the past. Each one roams the digital world with their own end goals in mind. However each one also possesses a special power tied to their digivice. Whenever they will, one of the Eight may create a one kilometer radius space, known as an Area, that empowers their digimon and reflects the mentality and desires of that individual Tamer. Normal Digivolution within an Area is impossible and the partner digimon each gain specific advantages and adaptations that make them a serious threat even against groups of foes that may be as strong or stronger normally.
Unlike other Tamers the Eight each draw their strength from a powerful trauma and this is the strength they use to digivolve. The longer each one goes the deeper these traumas seem to take them, and yet none of them have fallen to the encroaching madness, at least not yet.
Eiji Himaru (Wrath):
Aspect: Lead though aggression
Torment: ‘Stupid Aynu’
Partner: Whelpmon
Info:
Proud of his Aynu heritage, Eiji is extremely bitter about the way his people have been treated in the past. He all but obsesses about his roots, and has gotten in fights with other boys over the smallest of excuses because of it. Eiji was forced to move to a small and very insular village at a young age and he was constantly attacked for many things he had no control over, including the fact that he is Aynu. In truth the ethnic prejudice is likely a very small part of his overall aspect of the teasing. Truthfully the fact that Eiji was so small, weak and defensive over even the slightest teasing was the driving force for many bullies.
Eiji has become bitter, aggressive and hateful at this point. He blames his parents for ‘integrating’, even though they were never much focused on the culture to begin with. He blames the bullies for attacking him, and the schools for not defending him, the town for it’s prejudice. Indeed all of these have some truth to them. Unfortunately Eiji has let this all turn him into a hateful and spiteful person ready to inflict any harm he can on those he feel deserve it.
He found himself in the digital world while waiting at a police station for his parents. After a rather severe beating that left him partially blind in one eye and very bruised Eiji stabbed one of the attackers with some broken rebar and apparently inflicted a serious wound. He is still proud of this defiant act, and feels no remorse for it considering how he has been treated much of his life, even though the boy he stabbed was one of them calling to stop the beating when it started to go too far.
Eiji is partnered with Whelpmon. The two work off of each other perfectly, feeding their own prideful and aggressive natures well past the point of overconfidence and into the realm of near parody. If there are leaders among the Eight it would be Eiji and Whelpmon, whose aggression and forwardness have made them a terror to anyone that wanders into their current domain.
Eiji’s Area is often littered with ash and charred plants. The air is dry and there are often white hot flames burning near continuously. It is a hazard all it’s own and a true danger to anyone unprepared for such an unforgiving location.
Koizumi Ryu (Envy):
Aspect: Strike from the dark
Torment: I am not second best
Partner: Snarlmon
Ryu has always lived in the shadow of his older brother, Kenji. When he was born, Kenji was already proving to be a prodigy. Captain of the baseball team, Straight A student and always on his best behavior for their parents. The Koizumi’s would dote on Kenji and constantly seek to provide him with greater opportunities. They paid for baseball camps, tutors, special trips to further his intellectual pursuits. Meanwhile the biggest accomplishment of note for Ryu was the one time he was in the same grade as another kid named Koizumi and managed to accidentally get the other boys grades on a test.
Needless o say Ryu resents his brother deeply, and has developed a severe inferiority complex. Most of the time Ryu will seem outwardly sullen and withdrawn seeking to push others away but not showing any overt signs of hostility. This can quickly change if he feels others are talking down to him, which is a conclusion he will jump to regularly. Any slight regardless of intention is taken as a personal insult and Ryu is very good at holding grudges. Still he presents himself as cool, calm and collected when around others. Being in the digital world has allowed him to thrive and discover a talent for survivalism. This new found self confidence is fragile, but slowly growing the longer he spends in the digital world.
Ryu entered the digital world while attempting to escape a blaze he had set in his big brothers apartment. He has no idea how he went from the slowly building inferno to this new location, and no idea if Kenji got out alive. The issue is a rather mixed one that Ryu does not talk about lightly with others.
His partner is Snarlmon, the Wolfhound digimon. The two are excellent at hunting and skulking others, especially with Snarlmon’s brutal and predatory nature. They have both come to see life in terms of a simplistic predatory and prey relationship, and they have no intention of being the prey. Snarlmon evolves to Houndmon and can become Mastimon with the power of Ryu’s Sigil of Envy.
The area created by Ryu’s digivice causes everything to take on a very dark and foreboding atmosphere. Colors fade, sounds seem either muted or hightned, depending seemingly on the moment. Chill winds flow and the whole area seems to leave all within it feeling as if they are being hunted.
Jun Karasu (Lust):
Aspect: Thoughtful and quiet
Torment: Objectified without love
Partner: Tinkermon
Info:
The quiet, shy, bashful and soft spoken type. Karasu is the epitome of ‘Dandere’ and sadly often the one most tormented in her class. Like the other Dark Destined she has a horrible secret, tied in part to the fact that she lives with adopted parents whom she still calls Mr. and Mrs. Tanaka. As the sigil bearer of Lust Jun has a great desire to be with others, hindered by her own painful shyness and bookish nature. These tie in to her issues with abandonment and her confusion on affection. She can quickly fall for any boy or girl near her age, or at times even teachers, and has gone to great lengths trying to seek out returned approval.
Jun spent most of her time either studying or reading before coming to the digital world. In fact she was transported without really noticing while browsing for romance Manga in her favorite book store. Now with Tinkermon at her side Jun seeks out new knowledge of this place while fumbling in the presence of her current peers. She is just as unassuming and seemingly out of place as the others, but to mistake this for weakness would be a mistake. She is brilliant, cunning, and if need be quite capable of cruel and unthinkable acts to gain what she needs or defeat her opponents.
Her partner is Tinkermon, who plays a role somewhere between best friend and big sister. She is the more proactive of the two and constantly seeking to drag Jun a bit more out of her shell. She will tease, but is loyal and very protective of her tamer, with the two sharing a very close bond Jun has not felt with many others in years. Tinkermon digivolves into Ravermon, and can become Fallen Angewomon with the power of the Sigil of Lust.
Jun’s Area will often take on trappings that are a mix of library and fairytale forest. Long rows of trees growing from bookshelves and a massive number of computer monitors embedded into rocks or shrubs. It becomes far easier to gain knowledge when in her Area, but it makes the tricky Tinkermon far more difficult to deal with in a fight.
Gregor Mori (Pride):
Aspect: True Perfectionist
Torment: Befitting of a Mori
Partner: Sprigmon
Son of a French Heiress and a skilled Japanese Buisnessman. Gregor has always lived a life of luxury, and excellence. He was always given the best, private schools, fencing, chess,. Plays for instruments, can quote philosophy history and literature from over a dozen nations or regions of the world. Every boy in his school wishes to be him, every girl to be with him, especially with his exotic blonde hair and striking features.
Unfortunately, for Gregor this is all simply expected. There is no praise for success, no adulation for a job well done. Failure is unbefitting of a Mori, and nothing else need be said. This worldview has deeply affected Gregor. While he may still project an aura of strength to others he is far harder on himself in private and within his own mind. Any flaw, even one that does not cost him success, is ruminated on at length. Poor handwriting on a test with a perfect score, a near miss in fencing that should have been the decisive blow, a note played a fraction of a second too soon. Anything beyond absolute precision is unacceptable, and unbefitting of a Mori.
Gregor actually wound up in the digital world while wandering his own large mansion, at first mistaking the large digital castle he had wandered upon as another wing he was simply unaware of.
Gregor’s partner, Sprigmon, sees Gregor as a noble knight from whom he can learn. Sprigmon is constantly seeking to gain the approval of his partner and to emulate him in behavior and mannerisms. For his part Gregor does show Sprigmon praise for a job well done and attempts to encourage him when he seeks to improve. But he also makes it very clear that they are both above the rabble, and that failure is to be shunned at all times. Sprigmon digivolves to Gentrymon, and then Puckmon with the Sigil of Pride.
Gregor’s digivice creates an Area that seems far denser and more confined. Roads often lead to small clearings where it would be difficult to get much range advantage in a fight, and everything tends to look very vibrant and somehow more lavish. Perfect for a noble and honorable duel.
Ai Maki (Sloth):
Aspect: Nothing gets in
Torment: No Camel, No Lion, No Child
Partner: Plinkmon
All Ai ever really seems to do is play video games and goof around. She does not take school seriously, has no real involvement with extracurriculars and seems to give no thoguht for her future. Her parents seem more or less permissive about this, mainly because they are just happy she is alive.
Ai has spent most of her young life in a long and agonizing battle with cancer. Most of the past ten years have seen her in and out of the hospital, being poked and prodded and put through agonizing chemotherapy treatments. Her parents did their best to visit, but there were still long stretches of time where Ai was in massive pain, unable to really sleep and escape her torment, and even at her young age her mind would turn to questions of mortality.
It was almost ten years, soon after her thirteenth birthday, that Ai was finally shown to have won the battle. All of the agony and suffering, all of the fatalism. After it all she was finally in the clear, and yet the realizations remained. She had spent her whole life accepting who fleeting and pointless life is, how quickly it and anyone in it can be ripped away, and this fact has casued her to retreat inwards.
Physically Ai has recovered splendidly. She has put on a bit of pudge from her constant junk food binging and gaming sessions, but is in fact quite athletic for a girl who was dying from cancer only a few years ago. She came to the digital world after passing out on her keyboard, and while she is enjoying herself Ai is perhaps the one member of the Eight who most misses her parents and the real world, finding that, in spite of herself, she cannot help but long for them as well.
Her partner is plinkmon, a crack shot digimon who is more than happy to simply chill by any near by food source and play video games with Ai while they wait for victims to ambush. He can digivolve into Troopermon and then to Bastimon with the Sigil of Sloth.
Ai creates an Area that is flat, rugged and with very little cover of any sort. The few higher areas that exist seem perfectly placed to offer a maximum field of view, perfect for attacking foes at long range.
Kaori Takenaka (Greed):
Aspect: Ms. Thrifty
Tourment: Needful Thing
Partner: Magmon
Growing up poor is never easy. No matter where you live or who you are it can be rough to live day to day not knowing if you will get enough to eat or if you will have a roof over your head. It is even harder for a child. The lack of security one might feel knowing that their parents are powerless to stop the ravages of poverty are disillusioning to say the least. In many ways Kaori Takenaka is simply a product of her environment… though it is hard to call that an excuse.
Kaori has a home, and parents. but for the most part she has basically lived life on the streets. A young and fragile witness to the horrors still lurking outside of the public eye. She saw her first murder at age 9 while walking to school and while she knew such things were not exactly common in Japan, she also realized just how twisted and cold the world could be in that moment.
With little security at home and a strong desire to make her way out of the life she felt her parents had doomed her to, Kaori has taken up a number of illicit activities seeking to buy her way into a comfortable life. Mostly these boil down to extortion of children with more wealth and resources, petty theft and the occasional less-than-legal odd job for criminal elements around Tokyo. In theory none of it would put her in too much danger, but Kaori has seen more than a few fights in her lifetime and knows she will see more.
Kaori wears a prepaid money card around her neck, something she had gotten after the first time her father stole her hidden nest egg to play pachinko machines. She has hoarded twenty thousand Yen on it thus far and hopes to have enough in a few years that she will be able to get her own place and escape from her apparent destiny of poverty.
Her Partner is Magmon, who shares her hoarding instinct a bit more than her aggression. Still Magmon is always looking to get a leg up and find some new way to get money. Usually Magmon will spend her time cooking up get rich quick schemes, only to be shot down by Kaori. Magmon digivolves to Tsunamon and then Rudramon with the Sigil of Greed.
The Area created by Kaori can seem like quite the blessing at first. Coins and resources are often more plentiful, vending machines are fully stocked, and any town that may be within the Area will usually have rare items or resources available. Admittedly the prices tend to go up, but that is simply economics. Unfortunately her partner seems able to sense all that currency being spent, and the two love nothing more than gaining more wealth from the hands of an unsuspecting foe.
Akira Ueda (Glutony):
Aspect: Sweet as sugar
Torment: Self-medicating Gourmond
Partner: Hopmon
Akira knows he isn’t attractive. He knows he isn’t smart or particualrly talented outside of, perhaps, a slight bit of sushi skill. He also knows that his parents love him, and in some ways that is the only thing keeping him going. Luckily his parents own a small food stop, so he is never wanting for either of the things that keep him going.
Unfortunately Akira has turned these two comforts into self destructive vices. When he is not around his parents the young man sees no need to suppress his hunger and indeed invests almost no effort in his own self care. Compared to some of his peers this may seem like a petty and self inflicted problem, but unfortunately for Akira he has allowed more subtle issues to take root. His self-medication with food and a total lack of self reliance has left young Akira with a crippling inability to handle even the most basic problems on his own. While most might not find themselves so lost to a simple vice that they fail to grow, Akira has always relied more on his parents to make even the most basic decisions and now, without them around, he finds survival rather difficult.
In the digital world Akira is lost, confused, and worst of all violent. He has no long term problem solving skills and is usually more concerned with his next meal than anything long term. He is often distraught over how he is going to get home, but rarely has any idea on how to accomplish his only real goal.
Still, of the Eight he is arguably the most benign. More often than not he will simply seek to sate his immediate problems and he can actually be helpful if it won’t cost him anything. His partner Hopmon is even more food-obsessed than Akira and slightly more capable of keeping them both alive and functional. Usually when the two do attack someone it is Hopmon seeking prey to eat and some coin to feed Akira. Hopmon Digivolves to Locustmon and then to Pazuzumon with the Sigil of Gluttony.
Akira’s Area is actually rather pleasant, with plenty of wild food for both Tamer and Digimon to eat. Unfortunately Akira and Hopmon can go though much of this rather quickly, not helped by the slow and steady growth of hunger for anyone who remains in the Area. Indeed the longer one resides within it’s confines the harder it is to stay full… and of course the food helps nourish Akira’s partner far more than anyone else who may enter.
Akanda Tsuniko (Darkness):
Aspect: Clear sight
Torment: False Feelings
Partner: Capramon
It is a misconception that some conditions such as ASPD will invariably prevents one from living a normal life. Indeed many people may go their whole lives without a diagnosis or a label as such and be relatively fine, if a bit abnormal in some regards. Be it fortunate or unfortunate, Akanda Tsuniko was given that label, and has known from a young age what she has to deal with.
Always an aggressive and somewhat selfish child, Akanda was diagnosed with ASPD rather early, and for years her parents fought against the diagnosis and attempted various means of keeping their daughter in line, convinced that a girl who was not even ten at the time could not be properly diagnosed with something so complex. The fact that Akanda has demonstrated markers for all seven subtypes of ASPD at some point or another and the fact that she refuses even basic counseling in the hopes that her problems are caused by other issues have not made things any easier on her mother and father.
For Akanda this does not seem to be much of a problem, as she has learned quite well already how to manipulate others in order to get what she wants. This is especially true of those in her peer group who often see Akanda as an odd but largely harmless girl who perhaps gossips just a bit too much. Few of them realize how well she can slip into the ‘skin’ of someone more like them, manipulating them with a cunning and patience many adults would envy in order to get what she really wants.
Unlike the others Akanda has adjusted to her new life with almost no real trouble. She stepped into the digital world from a simple subway car, and while fascinated has not shown any signs of lament or even homesickness.
Her partner, Capramon, is a loyal, doting and slightly off kilter personality. He seems quite able to play along with anything his Tamer may be seeking at the time and can go from simpering coward to an aggressive, thuggish brute. Whatever seems best suited to the moment. Capramon can digivolve to Panmon and then shubmon with the power of the Sigil of Darkness.
Akanda’s Area is perpetually starlit and seems almost mutable. Roads may take longer or shorter times to walk than one would imagine. Random noises and darker, more aggressive digimon prowl about. Towns will often be less receptive to those who enter them, and digimon in the wild will be far more aggressive than they would be normally.
Overview:
This is still VERY much a work in progress. In fact it The overall concepts laid out are intended to create a setting where tamers are thrust into a somewhat unique and perhaps morally ambiguous digital world. Questions about fate, morality, human nature and the consequences of ones actions are all encouraged for this incarnation of DDA. The overall system should not play much differently than the typical game, but the setup is intended to make the players question their actions rather than the simple idea of 'hit the bad guy and save the world.'
As mentioned before this is a WIP, as such I hope to update it soon with feedback, new ideas and hopefully with some of the digimon listed below. Any questions or comments are greatly appreciated.
The Digital World:
While the GM is encouraged to play freely with the concept of Terrain, this incarnation of the digital world does have a set of rules and guidelines by which it operates. Many of these are tied to the themes and narrative, though depending on the game and the group it might be best to alter some of them.
First, time in the digital world moves at a much faster pace. While Humans in the digital world will not age it is possible to go though many years in the span of a single hour. Indeed unless the Tamers in question are stuck in the digital world for a decade or more it may be difficult to notice that any time has passed at all.
Second, The shape of the digital world is tied to data. Real world data impacts the digital world and vise versa. Normally this will not cause any major problems as most programs simply make up the landscape of the world and even those Digimon that may be the core or whole of a program likely won't cause much corruption if they are defeated and converted into a digitama. This is not to say that real world damage cannot be done. Indeed it is possible to cause catastrophic problems with the right manipulation. Defeating a powerful digimon and smashing it's digitama could end up crashing stock market computers or even air traffic control centers. Ruination and death of hundreds, maybe thousands may be as simple as a particuarly difficult fight. Not that the Tamers would have any way to know this normally, but should they find out it could end up coloring every encounter.
Partner digimon are often compiled from data that a Tamer keeps on their own real world devices. This is in part due to the resonance that these personalities have with the information they keep. Because of this Digimon and Tamer are usually very in synch, and when they are not it is often because the Tamer is acting more like how they may feel they should be than how they genuinely would.
There are Digicoins in the digital world. It should not be important to keep track of this currency, but keeping it in mind is important. Coins are used to buy food and other good from vending machines and towns. A GM is usually encouraged to allow small things like a meal or lodging to slide if the tamers have had a recent battle or still have not made a major purchase after a particularly difficult battle. Final say should rest with the GM, but the issue should only come up if it plays a major plot point. Gear purchased should normally be restricted to things like weapons and armor (spending points for stat increases in digimon to represent this) or some form of survival gear such as tents or climbing gear.
Any stat advancement by spending DP should be justified with some form of training. Be it seeking out a gym, buying some weapons or armor, searching for data in old ruins or any number of other things. GMs should feel free to handwave this requirement if the task for the session was arduous enough and could justifiably impact the stats that would be impacted.
The GM should feel free to create Terrain for the digital world on the fly, with anything from nature settings such as jungles and plains to urban locations or even old haunted mansions. The biggest thing to remember is that the digital world has clear signs of its 'artificial' nature within it's natural domain. Plugs breaking the ground like tree roots, Vending machines growing like trees, Power outlets in the sides of hills. Feel free to play this aspect up whenever possible to help set the theme, and to ensure the players know that this is a world they may be able to interact with in ways that the real world would not allow.
Lastly, remember that Digimon have Agency and each have their own motivations. A small number of Allies and Villains are presented here, but far more should be around seeking personal gain or even just data to munch on from the Tamers and their digimon. Others may mistake them for the 'humans' running around raising hell, or seek to befriend newcomers, or have any number of motivations in line or out of line with real world people. Not every town will be friendly, not every wild digimon will be hostile, and all of them should have some reaction to the Tamers and their partner digimon if only for the novelty of the scenario. Never feel afraid to 'sidetrack' the main plot with other digimon needing help, causing trouble, or some interesting spin on the digital world.
Digivolution:
Under normal conditions a Digimon and Tamer may spark digivolution as normal. The bond between them will eventually fuel the power to ascend into a higher being granting the Digimon new abilities, This is perhaps one of the greatest boons a Tamer can offer to a digimon partner. However there are other paths to digivolution, and with the threat of the Eight looming these are paths that Tamers will need to explore if they hope to combat these powerful foes.
Going in big:
The simplest option when seeking to overcome the power of an Area is to enter it already at a higher state of Digivolution. This is arguably the least risky option without going to some extremes, but it also has one huge flaw. While it is possible to maintain a specific form while entering the Area for one of the Eight it is also impossible to digivolve further by normal means. Thus the Digimon would be forced to remain in their current form if they wished to keep that level of power, and should they be forced into a previous state they would have no way to digivolve again without first leaving the Area. This is especially dangerous should the Digimon be knocked back below Rookie level as both it and it’s tamer would be left more or less defenseless.
Digi-Eggs:
These small eggs are each unique and very difficult to come by. They are a physical embodyment of a prinicpal, an idea, which can empower the Tamer’s digimon by amplifying the idea it embodies from tamer to Digimon. Each one opens a new Digivolution path to the one who carries it… but at a steep cost.
Unfortunately the only sure way for a Tamer to gain a digi-egg would be to seek them out within the Area generated by one of the Egiht. Each one has the digi-egg tied to their sigil hidden somewhere within the area when it is formed. Often this location is somewhat hidden, but will have some sign of it’s prominence. Those who find these eggs are generally destined, or at least best suited for, taking up the power they offer. However, because these eggs draw power from the Sigils they take a severe psychological strain on both Tamer and Digimon.
For the Digimon a new line and new possibilities are opened up, allowing for them to attain new abilities perhaps not offered in their normal form. Unfortunately this new line ties in to the power of the sigil and thus the Digimon is likely to show traits of this in these new forms. This is also a new line, not simply a new set of forms, and thus a Digimon must be at rookie level to use the Egg.
For a Tamer the danger is perhaps far worse. Any time the Digi-egg is used have the Tamer roll a will check. If this check fails, remove a marked off box from a trauma that would tie in to the Sigil for the Digi-egg. If there are no checked boxes, or such a trauma does not exist, the GM and player should come up with a fitting minor trauma that has no checks. Should a minor trauma with no checks exist it becomes a major trauma instead. This means that excessive use of the Digi-eggs can cause severe psychological instability and even corruption if one is not careful.
In theory Eggs may exist for the opposite sigils, but such Eggs should only be included late in the game and with careful consideration.
Hybrid Digivolve:
Another possible divergence for Digivolution requires a rare and obscure device known as a D-Fuser. The D-Fuser is a powerful companion item to the Digivice which allows a deeper synchronization of Digimon and Tamer. In fact it allows the two to bond physically and mentally into a new, Gestalt being of immense power. Various smiths, shamen and others around the digital world know some means or another for crafting such devices. Unfortunately each method requires near-unique elements that can be painfully difficult to obtain. Most often only enough for one D-Fuser will be available at any given time, and one may have to seek out many different Digimon with different techniques to gain them for everyone.
Still the tradeoff for this work allows Digimon to fuse with Tamer in a new Digivolution that can bypass the block normally established by a specific Area. The Digimon must be at champion level for this to work, but the resulting Ultimate-level is capable of digivolving further given the right conditions.
The big risk to this process is to the Tamer, as their human body is not fully protected from the damage this new entity will take in battle. Should enough damage be done that the Digimon would be pushed back to a previous state the Tamer must make a body check to avoid taking 1/10th the damage dealt. If this previous state would push them below the rank of the Hybrid Digimon then the two split and the check is to avoid taking half the damage dealt.
Regardless of creation method all D-Fusers take the form of a small screen with a flat panel on the back of the hand. This device also allows for storage capacity, allowing for up to 5 gigs of data to be stored within it.
Light Digivolve:
Only applicable to the Eight. Should any of them question their own motivaitons and desires enough, especially in light of some major event playing upon their morality, it might be possible for their Digimon to take a new path. This Digivolution should be treated like ‘Dark Digivolution’ save that the resulting Digimon is usually more pure of spirit and seeks to not only protect their Tamer but act on the inverse desires of their sigil (Wrath to courage, Envy to Friendship, Darkness to Light and so on).
Characters:
Samsaramon:
Passive but insanely powerful. Samsaramon is the great program governing the cycle of life, death and rebirth within the digital world. All that dies or fades passes though his view before being recompiled. From the lowest rookie who got a bit too cocky up to the most powerful and ancient digimon to grace the digital world. All ends at some point, and all begins anew. It is Samsaramon that guides and guards this process, and it is Samsaramon who has brought the Tamers to the digital world. Few if any tamers should be aware of its existence until much later. This powerful Digimon does not normally involve itself directly in any harmful or benevolent way. Unlike other powerful beings that may seek to maintain balance or protect the innocent within the digital world, Samsaramon simply seeks perpetuation of the cycle regardless of the events involved therein.
It is actually for this reason that it first brought the Eight to the digital world. As each of these children continue to slowly decompile and corrupt the digital world, the barrier between the two has slowly but steadily been weakening. This is what has caused the various new tamers to arrive, and Samsaramon hopes to put these new tamers to the same ends the others were brought in to accomplish.
It's ultimate goal of Samsaramon is to further it's cycle, into the real world. A merger between the real and digital world that would set all on the same wheel of Samsara, of death and rebirth without a true end.
Should the worlds merge, all would be one, and all data, all matter, all energy, all things would be placed on the cycle. This necessitates damage if not outright destruction to both worlds as it is the only way to provide enough raw data and enough 'holes' to stitch the two together. Samsaramon does not see this as a 'bad' thing as it cannot see good and bad as humans or Digimon may. It cannot be reasoned with, cannot be fully understood. It simply is, and it seeks to expand the cycle for the sake of the cycle itself.
Samsaramon could become the greatest patron, or greatest foe, of the Tamers depending on waht they decide is best for both worlds.
Cho Hakkaimon and Monmon:
Cho Hakkaimon is an adventurer who is on a quest for absolution... in theory anyways. She is a powerful but rather selfish digimon who wanders the digital world with her friend Monmon seeking adventure and attempting to help other people. Unfortunately this quest for enlightenment and redemption is often interrupted by the sad fact that Cho Hakkaimon allows her many vises to get in the way. If there is a sin then Cho will commit it often without thinking. Steal a pretty dress? Why not? Eat everything at the table when someone else is buying food? Well she was offered. Wrath? Almost impossible to escape.
Truth be told Cho Hakkimon is a very good and sweet Digimon at heart. She simply lets her many wants and personal failings get in the way. This is often where Monmon comes in. He is the quiet but sensible one of the pair. Always appealing to Cho's better nature and seeking to mend fences of friendship she has broken since he knows she means well at heart. He is long suffering but loyal and trustworthy, and more than capable of indulging in mischief himself if nobody else will get hurt. Tamers may often end up having to help these two, or even thwarting them on occasion should one of their little misadventures go too far. Monmon also makes a point to apologize for Plinkmon should any Tamer encounter him. It seems that Monmon and Plinkmon are cousins and Monmon has been cleaning up the others messes for quite some time. This might explain why he is so patient with Cho, as she at least has good intentions.
The Eight:
The most prominent and absolute antagonists of the setting, at least in relative terms. The Eight is a name given to the eight children who have arrived in the digital world before the players. Possibly the first humans to do so, though it is hard to say for sure. Each one has a digivice and partner digimon, along with the power of a specific Sigil. These Sigils each embody one of eight different principals from which the different members draw their power. They are Wrath, Lust, Envy, Sloth, Pride, Greed, Gluttony and Darkness.
Though they are known as the Eight by some, most simply know of one or two that have caused problems in the past. Each one roams the digital world with their own end goals in mind. However each one also possesses a special power tied to their digivice. Whenever they will, one of the Eight may create a one kilometer radius space, known as an Area, that empowers their digimon and reflects the mentality and desires of that individual Tamer. Normal Digivolution within an Area is impossible and the partner digimon each gain specific advantages and adaptations that make them a serious threat even against groups of foes that may be as strong or stronger normally.
Unlike other Tamers the Eight each draw their strength from a powerful trauma and this is the strength they use to digivolve. The longer each one goes the deeper these traumas seem to take them, and yet none of them have fallen to the encroaching madness, at least not yet.
Eiji Himaru (Wrath):
Aspect: Lead though aggression
Torment: ‘Stupid Aynu’
Partner: Whelpmon
Info:
Proud of his Aynu heritage, Eiji is extremely bitter about the way his people have been treated in the past. He all but obsesses about his roots, and has gotten in fights with other boys over the smallest of excuses because of it. Eiji was forced to move to a small and very insular village at a young age and he was constantly attacked for many things he had no control over, including the fact that he is Aynu. In truth the ethnic prejudice is likely a very small part of his overall aspect of the teasing. Truthfully the fact that Eiji was so small, weak and defensive over even the slightest teasing was the driving force for many bullies.
Eiji has become bitter, aggressive and hateful at this point. He blames his parents for ‘integrating’, even though they were never much focused on the culture to begin with. He blames the bullies for attacking him, and the schools for not defending him, the town for it’s prejudice. Indeed all of these have some truth to them. Unfortunately Eiji has let this all turn him into a hateful and spiteful person ready to inflict any harm he can on those he feel deserve it.
He found himself in the digital world while waiting at a police station for his parents. After a rather severe beating that left him partially blind in one eye and very bruised Eiji stabbed one of the attackers with some broken rebar and apparently inflicted a serious wound. He is still proud of this defiant act, and feels no remorse for it considering how he has been treated much of his life, even though the boy he stabbed was one of them calling to stop the beating when it started to go too far.
Eiji is partnered with Whelpmon. The two work off of each other perfectly, feeding their own prideful and aggressive natures well past the point of overconfidence and into the realm of near parody. If there are leaders among the Eight it would be Eiji and Whelpmon, whose aggression and forwardness have made them a terror to anyone that wanders into their current domain.
Eiji’s Area is often littered with ash and charred plants. The air is dry and there are often white hot flames burning near continuously. It is a hazard all it’s own and a true danger to anyone unprepared for such an unforgiving location.
Koizumi Ryu (Envy):
Aspect: Strike from the dark
Torment: I am not second best
Partner: Snarlmon
Ryu has always lived in the shadow of his older brother, Kenji. When he was born, Kenji was already proving to be a prodigy. Captain of the baseball team, Straight A student and always on his best behavior for their parents. The Koizumi’s would dote on Kenji and constantly seek to provide him with greater opportunities. They paid for baseball camps, tutors, special trips to further his intellectual pursuits. Meanwhile the biggest accomplishment of note for Ryu was the one time he was in the same grade as another kid named Koizumi and managed to accidentally get the other boys grades on a test.
Needless o say Ryu resents his brother deeply, and has developed a severe inferiority complex. Most of the time Ryu will seem outwardly sullen and withdrawn seeking to push others away but not showing any overt signs of hostility. This can quickly change if he feels others are talking down to him, which is a conclusion he will jump to regularly. Any slight regardless of intention is taken as a personal insult and Ryu is very good at holding grudges. Still he presents himself as cool, calm and collected when around others. Being in the digital world has allowed him to thrive and discover a talent for survivalism. This new found self confidence is fragile, but slowly growing the longer he spends in the digital world.
Ryu entered the digital world while attempting to escape a blaze he had set in his big brothers apartment. He has no idea how he went from the slowly building inferno to this new location, and no idea if Kenji got out alive. The issue is a rather mixed one that Ryu does not talk about lightly with others.
His partner is Snarlmon, the Wolfhound digimon. The two are excellent at hunting and skulking others, especially with Snarlmon’s brutal and predatory nature. They have both come to see life in terms of a simplistic predatory and prey relationship, and they have no intention of being the prey. Snarlmon evolves to Houndmon and can become Mastimon with the power of Ryu’s Sigil of Envy.
The area created by Ryu’s digivice causes everything to take on a very dark and foreboding atmosphere. Colors fade, sounds seem either muted or hightned, depending seemingly on the moment. Chill winds flow and the whole area seems to leave all within it feeling as if they are being hunted.
Jun Karasu (Lust):
Aspect: Thoughtful and quiet
Torment: Objectified without love
Partner: Tinkermon
Info:
The quiet, shy, bashful and soft spoken type. Karasu is the epitome of ‘Dandere’ and sadly often the one most tormented in her class. Like the other Dark Destined she has a horrible secret, tied in part to the fact that she lives with adopted parents whom she still calls Mr. and Mrs. Tanaka. As the sigil bearer of Lust Jun has a great desire to be with others, hindered by her own painful shyness and bookish nature. These tie in to her issues with abandonment and her confusion on affection. She can quickly fall for any boy or girl near her age, or at times even teachers, and has gone to great lengths trying to seek out returned approval.
Jun spent most of her time either studying or reading before coming to the digital world. In fact she was transported without really noticing while browsing for romance Manga in her favorite book store. Now with Tinkermon at her side Jun seeks out new knowledge of this place while fumbling in the presence of her current peers. She is just as unassuming and seemingly out of place as the others, but to mistake this for weakness would be a mistake. She is brilliant, cunning, and if need be quite capable of cruel and unthinkable acts to gain what she needs or defeat her opponents.
Her partner is Tinkermon, who plays a role somewhere between best friend and big sister. She is the more proactive of the two and constantly seeking to drag Jun a bit more out of her shell. She will tease, but is loyal and very protective of her tamer, with the two sharing a very close bond Jun has not felt with many others in years. Tinkermon digivolves into Ravermon, and can become Fallen Angewomon with the power of the Sigil of Lust.
Jun’s Area will often take on trappings that are a mix of library and fairytale forest. Long rows of trees growing from bookshelves and a massive number of computer monitors embedded into rocks or shrubs. It becomes far easier to gain knowledge when in her Area, but it makes the tricky Tinkermon far more difficult to deal with in a fight.
Gregor Mori (Pride):
Aspect: True Perfectionist
Torment: Befitting of a Mori
Partner: Sprigmon
Son of a French Heiress and a skilled Japanese Buisnessman. Gregor has always lived a life of luxury, and excellence. He was always given the best, private schools, fencing, chess,. Plays for instruments, can quote philosophy history and literature from over a dozen nations or regions of the world. Every boy in his school wishes to be him, every girl to be with him, especially with his exotic blonde hair and striking features.
Unfortunately, for Gregor this is all simply expected. There is no praise for success, no adulation for a job well done. Failure is unbefitting of a Mori, and nothing else need be said. This worldview has deeply affected Gregor. While he may still project an aura of strength to others he is far harder on himself in private and within his own mind. Any flaw, even one that does not cost him success, is ruminated on at length. Poor handwriting on a test with a perfect score, a near miss in fencing that should have been the decisive blow, a note played a fraction of a second too soon. Anything beyond absolute precision is unacceptable, and unbefitting of a Mori.
Gregor actually wound up in the digital world while wandering his own large mansion, at first mistaking the large digital castle he had wandered upon as another wing he was simply unaware of.
Gregor’s partner, Sprigmon, sees Gregor as a noble knight from whom he can learn. Sprigmon is constantly seeking to gain the approval of his partner and to emulate him in behavior and mannerisms. For his part Gregor does show Sprigmon praise for a job well done and attempts to encourage him when he seeks to improve. But he also makes it very clear that they are both above the rabble, and that failure is to be shunned at all times. Sprigmon digivolves to Gentrymon, and then Puckmon with the Sigil of Pride.
Gregor’s digivice creates an Area that seems far denser and more confined. Roads often lead to small clearings where it would be difficult to get much range advantage in a fight, and everything tends to look very vibrant and somehow more lavish. Perfect for a noble and honorable duel.
Ai Maki (Sloth):
Aspect: Nothing gets in
Torment: No Camel, No Lion, No Child
Partner: Plinkmon
All Ai ever really seems to do is play video games and goof around. She does not take school seriously, has no real involvement with extracurriculars and seems to give no thoguht for her future. Her parents seem more or less permissive about this, mainly because they are just happy she is alive.
Ai has spent most of her young life in a long and agonizing battle with cancer. Most of the past ten years have seen her in and out of the hospital, being poked and prodded and put through agonizing chemotherapy treatments. Her parents did their best to visit, but there were still long stretches of time where Ai was in massive pain, unable to really sleep and escape her torment, and even at her young age her mind would turn to questions of mortality.
It was almost ten years, soon after her thirteenth birthday, that Ai was finally shown to have won the battle. All of the agony and suffering, all of the fatalism. After it all she was finally in the clear, and yet the realizations remained. She had spent her whole life accepting who fleeting and pointless life is, how quickly it and anyone in it can be ripped away, and this fact has casued her to retreat inwards.
Physically Ai has recovered splendidly. She has put on a bit of pudge from her constant junk food binging and gaming sessions, but is in fact quite athletic for a girl who was dying from cancer only a few years ago. She came to the digital world after passing out on her keyboard, and while she is enjoying herself Ai is perhaps the one member of the Eight who most misses her parents and the real world, finding that, in spite of herself, she cannot help but long for them as well.
Her partner is plinkmon, a crack shot digimon who is more than happy to simply chill by any near by food source and play video games with Ai while they wait for victims to ambush. He can digivolve into Troopermon and then to Bastimon with the Sigil of Sloth.
Ai creates an Area that is flat, rugged and with very little cover of any sort. The few higher areas that exist seem perfectly placed to offer a maximum field of view, perfect for attacking foes at long range.
Kaori Takenaka (Greed):
Aspect: Ms. Thrifty
Tourment: Needful Thing
Partner: Magmon
Growing up poor is never easy. No matter where you live or who you are it can be rough to live day to day not knowing if you will get enough to eat or if you will have a roof over your head. It is even harder for a child. The lack of security one might feel knowing that their parents are powerless to stop the ravages of poverty are disillusioning to say the least. In many ways Kaori Takenaka is simply a product of her environment… though it is hard to call that an excuse.
Kaori has a home, and parents. but for the most part she has basically lived life on the streets. A young and fragile witness to the horrors still lurking outside of the public eye. She saw her first murder at age 9 while walking to school and while she knew such things were not exactly common in Japan, she also realized just how twisted and cold the world could be in that moment.
With little security at home and a strong desire to make her way out of the life she felt her parents had doomed her to, Kaori has taken up a number of illicit activities seeking to buy her way into a comfortable life. Mostly these boil down to extortion of children with more wealth and resources, petty theft and the occasional less-than-legal odd job for criminal elements around Tokyo. In theory none of it would put her in too much danger, but Kaori has seen more than a few fights in her lifetime and knows she will see more.
Kaori wears a prepaid money card around her neck, something she had gotten after the first time her father stole her hidden nest egg to play pachinko machines. She has hoarded twenty thousand Yen on it thus far and hopes to have enough in a few years that she will be able to get her own place and escape from her apparent destiny of poverty.
Her Partner is Magmon, who shares her hoarding instinct a bit more than her aggression. Still Magmon is always looking to get a leg up and find some new way to get money. Usually Magmon will spend her time cooking up get rich quick schemes, only to be shot down by Kaori. Magmon digivolves to Tsunamon and then Rudramon with the Sigil of Greed.
The Area created by Kaori can seem like quite the blessing at first. Coins and resources are often more plentiful, vending machines are fully stocked, and any town that may be within the Area will usually have rare items or resources available. Admittedly the prices tend to go up, but that is simply economics. Unfortunately her partner seems able to sense all that currency being spent, and the two love nothing more than gaining more wealth from the hands of an unsuspecting foe.
Akira Ueda (Glutony):
Aspect: Sweet as sugar
Torment: Self-medicating Gourmond
Partner: Hopmon
Akira knows he isn’t attractive. He knows he isn’t smart or particualrly talented outside of, perhaps, a slight bit of sushi skill. He also knows that his parents love him, and in some ways that is the only thing keeping him going. Luckily his parents own a small food stop, so he is never wanting for either of the things that keep him going.
Unfortunately Akira has turned these two comforts into self destructive vices. When he is not around his parents the young man sees no need to suppress his hunger and indeed invests almost no effort in his own self care. Compared to some of his peers this may seem like a petty and self inflicted problem, but unfortunately for Akira he has allowed more subtle issues to take root. His self-medication with food and a total lack of self reliance has left young Akira with a crippling inability to handle even the most basic problems on his own. While most might not find themselves so lost to a simple vice that they fail to grow, Akira has always relied more on his parents to make even the most basic decisions and now, without them around, he finds survival rather difficult.
In the digital world Akira is lost, confused, and worst of all violent. He has no long term problem solving skills and is usually more concerned with his next meal than anything long term. He is often distraught over how he is going to get home, but rarely has any idea on how to accomplish his only real goal.
Still, of the Eight he is arguably the most benign. More often than not he will simply seek to sate his immediate problems and he can actually be helpful if it won’t cost him anything. His partner Hopmon is even more food-obsessed than Akira and slightly more capable of keeping them both alive and functional. Usually when the two do attack someone it is Hopmon seeking prey to eat and some coin to feed Akira. Hopmon Digivolves to Locustmon and then to Pazuzumon with the Sigil of Gluttony.
Akira’s Area is actually rather pleasant, with plenty of wild food for both Tamer and Digimon to eat. Unfortunately Akira and Hopmon can go though much of this rather quickly, not helped by the slow and steady growth of hunger for anyone who remains in the Area. Indeed the longer one resides within it’s confines the harder it is to stay full… and of course the food helps nourish Akira’s partner far more than anyone else who may enter.
Akanda Tsuniko (Darkness):
Aspect: Clear sight
Torment: False Feelings
Partner: Capramon
It is a misconception that some conditions such as ASPD will invariably prevents one from living a normal life. Indeed many people may go their whole lives without a diagnosis or a label as such and be relatively fine, if a bit abnormal in some regards. Be it fortunate or unfortunate, Akanda Tsuniko was given that label, and has known from a young age what she has to deal with.
Always an aggressive and somewhat selfish child, Akanda was diagnosed with ASPD rather early, and for years her parents fought against the diagnosis and attempted various means of keeping their daughter in line, convinced that a girl who was not even ten at the time could not be properly diagnosed with something so complex. The fact that Akanda has demonstrated markers for all seven subtypes of ASPD at some point or another and the fact that she refuses even basic counseling in the hopes that her problems are caused by other issues have not made things any easier on her mother and father.
For Akanda this does not seem to be much of a problem, as she has learned quite well already how to manipulate others in order to get what she wants. This is especially true of those in her peer group who often see Akanda as an odd but largely harmless girl who perhaps gossips just a bit too much. Few of them realize how well she can slip into the ‘skin’ of someone more like them, manipulating them with a cunning and patience many adults would envy in order to get what she really wants.
Unlike the others Akanda has adjusted to her new life with almost no real trouble. She stepped into the digital world from a simple subway car, and while fascinated has not shown any signs of lament or even homesickness.
Her partner, Capramon, is a loyal, doting and slightly off kilter personality. He seems quite able to play along with anything his Tamer may be seeking at the time and can go from simpering coward to an aggressive, thuggish brute. Whatever seems best suited to the moment. Capramon can digivolve to Panmon and then shubmon with the power of the Sigil of Darkness.
Akanda’s Area is perpetually starlit and seems almost mutable. Roads may take longer or shorter times to walk than one would imagine. Random noises and darker, more aggressive digimon prowl about. Towns will often be less receptive to those who enter them, and digimon in the wild will be far more aggressive than they would be normally.