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Post by Eligior on Mar 2, 2016 19:09:53 GMT
I'm reading through the pdf trying to design the program system from my other thread, and I have some questions about digimon design and attacks in particular. The first is why have multiple attacks? I see very little in the way of mechanical benefit from having multiple options if you can just dump infinite modifiers on one attack, is there a rule as to how many tags can exist on a single attack that I am missing, or a max DP per attack? This may also give another benefit to digivolving if you can raise those caps on higher stages. Its also a bit difficult to tell with the current layout which qualities modify an attack and which modify the digimon itself.
The second question I have is about digivolving is a 'next form' required to share qualities with the previous one. In the spotlights they usually do, but if you have a digimon like Andiramon -> Cherubimon, they're not going to have much in common build-wise.
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Post by TM93 on Mar 2, 2016 20:45:55 GMT
It takes a lot of investment to pour into one tag; at least 3 additional DP for Signature Move, and you still can't fit everything on there due to the rulings on Area Attack and Attack Effect. The issue is you have a very 'eggs in one basket' scenario; if that Attack isn't going to work in this scenario for one way or another, it's a good idea to have a backup.
That said there's nothing wrong with that; how many Digimon in the show honestly use more than two or three Attacks tops? Most only have one that they use over and over (this isn't counting the RPG's of course). Most Qualities that modify an Attack will state it modifies an Attack, that said I may add some type of tag to make it easier. I may make a blurb on it, but I don't think I need to implement a core rule about max DP per Attack, as it's not an inherently bad thing.
Digimon are not required to have the same Qualities across their stages, I just generally build them that way so that they can have a role that they handle throughout their evolutions.
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Post by numemonsalesman on Mar 6, 2016 1:00:33 GMT
One solution when you run out of cartoon-canon attacks for higher level digimon is to toss in a buff/debuff technique that they learn in one of the games like Dawn/Dusk. This runs the risk of stealing support digimon's thunder, but I think it could work well for small groups without enough players to fill every combat role.
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