Post by takerurwars on Aug 8, 2016 2:52:19 GMT
Just wanted to get some feedback on a set of house rules I've been using in my group.
The system adds the addition of Energy as a resource. I have it set at 50 base energy. This was to make digivolving more strategic and less, lets go to our biggest baddest forms. It also lets me design bosses that can't be beat but if they can just fight him for long enough than the boss will be too weak to fight anymore and they should be able to take out his earlier forms.
The system is basically this:
50 base energy (can be upgraded at 1dp for an extra 2 energy)
Champion uses 1 energy per round
Ultimate uses 5 energy per round
Mega uses 10 energy per round
If you get hit by an attack you lose energy equal to your stage use per round
Made some qualities to help with this
Natural form: 2dp/rank lowers energy usage by 1 per rank
*Generic tank name*: 1dp/rank reduces energy lost on hit by 1
Energy is not regained by digivolving or form changes but is regained by eating and sleeping and is carried over between sessions right now.
As an example I had an encounter that was interesting in that my players were getting upset that the boss Gottsumon was unbeatable due to his armor being ridiculous after he had warp digivolved into Gigasmon when the party was only able to get to champion level. But Gigasmon was designed with 2 accuracy, enough damage to hurt the main tank pretty bad if he got hit, 2 dodge, and enough armor that only with crazy dice would there be any damage done (partially because we don't use the minimum of 1 damage if an attack hits) but they tanked him and killed his minions so that the other party members were safe and my main tank just kept him taunted the entire time but was starting to get upset that he couldn't do damage and was starting to get discouraged until another party member made the comment/question that "If this isn't his base form, does he lose energy?" which was a fun moment for me to see them work out the encounter, so it was like 2 turns left for his energy to run out and the tank missed his re-taunt and the boss had a chance to run away before de-digivovling to fight them another day (he's a recurring character in the overall story that I have planned)
Does anyone have any feedback on the system? or has anyone tried using something similar? My main inspiration for this was the show. There are a number of fights that give a "weaker" member a chance to shine when the main fighters (agumon/gabumon in this case) are too tired from the previous fights or from not eating recently enough to digivolve or fight to their full capacity.
The system adds the addition of Energy as a resource. I have it set at 50 base energy. This was to make digivolving more strategic and less, lets go to our biggest baddest forms. It also lets me design bosses that can't be beat but if they can just fight him for long enough than the boss will be too weak to fight anymore and they should be able to take out his earlier forms.
The system is basically this:
50 base energy (can be upgraded at 1dp for an extra 2 energy)
Champion uses 1 energy per round
Ultimate uses 5 energy per round
Mega uses 10 energy per round
If you get hit by an attack you lose energy equal to your stage use per round
Made some qualities to help with this
Natural form: 2dp/rank lowers energy usage by 1 per rank
*Generic tank name*: 1dp/rank reduces energy lost on hit by 1
Energy is not regained by digivolving or form changes but is regained by eating and sleeping and is carried over between sessions right now.
As an example I had an encounter that was interesting in that my players were getting upset that the boss Gottsumon was unbeatable due to his armor being ridiculous after he had warp digivolved into Gigasmon when the party was only able to get to champion level. But Gigasmon was designed with 2 accuracy, enough damage to hurt the main tank pretty bad if he got hit, 2 dodge, and enough armor that only with crazy dice would there be any damage done (partially because we don't use the minimum of 1 damage if an attack hits) but they tanked him and killed his minions so that the other party members were safe and my main tank just kept him taunted the entire time but was starting to get upset that he couldn't do damage and was starting to get discouraged until another party member made the comment/question that "If this isn't his base form, does he lose energy?" which was a fun moment for me to see them work out the encounter, so it was like 2 turns left for his energy to run out and the tank missed his re-taunt and the boss had a chance to run away before de-digivovling to fight them another day (he's a recurring character in the overall story that I have planned)
Does anyone have any feedback on the system? or has anyone tried using something similar? My main inspiration for this was the show. There are a number of fights that give a "weaker" member a chance to shine when the main fighters (agumon/gabumon in this case) are too tired from the previous fights or from not eating recently enough to digivolve or fight to their full capacity.