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Post by Yuko Sayre on Oct 16, 2015 3:22:27 GMT
I thought the last version the Digimon Emperor put out was 0.8. I was just curious cause I've noted its been missing from these past few ones. Its not bad per say, but I think its something to help people know they have the latest one.
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Post by TM93 on Oct 16, 2015 13:05:20 GMT
... .9.5 it is then.
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Post by Yuko Sayre on Oct 16, 2015 22:12:14 GMT
I accidentally lied. I just went back and checked, maybe he put one after it, but the last one I have from them is 0.08. Gomen.
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Post by TM93 on Oct 17, 2015 1:35:34 GMT
Happens, it's cool. Honestly bar the lack of real order to the books I FEEL like we're finally reaching a point that I can call a proper and full release of the system, unless I get a massive amount more feedback on or about blatantly broken things. We are obviously not quite there, but that's just how I feel right now.
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Post by TM93 on Oct 18, 2015 22:02:56 GMT
So, now that I'm having a bit of time to edit the book, I have a bit of a workaround with Sanity Drain. I entirely get wanting to roll and randomize how bad it is, but I keep thinking "This is a lot of rolling already in the system and in the Sanity section alone, it feels a bit awkward to ask people to roll MORE to remember how many points they get."
As such, I think I'm going to keep the 1-for-1 on the failure (moved the Drain to Failure) rule. However I'm putting an upward Limit on it. While Sanity rolls are made using the character's Bravery, they can only have a number of Sanity Drain points in a single instance equal to their Willpower or Bravery (whichever is higher) -2 (that means they could still have their Bravery+Willpower stat, if they fully invest, be up to 4 points above their total potential Sanity Drain points, still an advantage in dire situations, but it takes a lot of investment. However, having your cap of Drain at 4 Bravery, 2 Willpower, or vise-versa, is a much more minor +2 that you would have in the worst-case Sanity Drain scenario). This means that if a character invests in Bravery, they CAN still be getting a bonus over a negative, but it also means that you can NOT invest in Willpower or Bravery at all, never be able to really get Sanity Drain (can't drain what's not really there), and take a static -1 to all Sanity rolls forever, putting you at a minor disadvantage, but at least it's constant over having the potential to go lower. It also means you cannot bypass the limit and just get high rolls forever by investing in Willpower and not Bravery, or vise-versa, and still getting crazy high rolls for Sanity checks after Drain occurs.
Another idea may be to make Sanity drain static over having different points for every instance you could have, everything just adds up to your willpower breaking under all the pressure.
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Post by Yuko Sayre on Oct 21, 2015 7:25:58 GMT
Took me a few re-reads to finally get what it was you were saying, but I think I got it. That all seems pretty solid.
If you want to try something static I can offer another idea although it involves a bit more involvement from the player. Have the Sainty Drain dependent on the Torment gained.
What I mean by that, is on a regular fail gain 1 Sainty Point, on a Critcal Failure gain 2. Obviously you would still have the pool, but if the player every spent enough exp to remove the Torment that they had gained say 2 Sanity Points on it, then their Sanity Pool would also go down by two. This way its rewarding to the player both mechanically and in character to see their character grow in that direction. You could still do highest stat -2 or just pick one and use it for that.
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Post by TM93 on Oct 21, 2015 14:29:38 GMT
Yeah, sorry, I ramble and make wild, incoherent statements sometimes.
This all seems fine enough to at least consider, but for the last part I'm a bit confused: if the point of Sanity is to have a system gain more Torments mid-game, shouldn't a Critical Failure grant a Torment? If they simply gain 2 points on a Critical Failure, they'd never be able to gain a Torment.
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Post by Yuko Sayre on Oct 22, 2015 4:17:24 GMT
Oh sorry, I meant it would do both, kinda as in addition to gaining the Torment you would also gain Sanity points depending on how bad you failed. Kinda like they gain the torment, but also their Willpower/Bravery is shaken for whats to come. Which is also why I suggested the points be removed once the Torment is. Kinda like they're ready to face whatever comes their way after that.
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Post by TM93 on Oct 22, 2015 12:54:02 GMT
Understood, my apologies.
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