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Post by shirokiba on Dec 2, 2015 8:43:20 GMT
I'm still a bit new to this, so I'm not too sure I did this right. My aim is to be the big damage dealer. I'm not sure what I want to do for my other attack. I'm going for an Angel-type Digimon think a not evil Rookie Lucemon (without the whole being able to kill mega level digimon thing) I looked over the damage role page and that's what got me this far but I feel like this is still a bit off. Thanks in advance for any advice.
Rookie form
Stats:
Health 2
Accuracy 5 (7 Melee, 4 Ranged)
Damage 3
Armor 2
Dodge 5
Qualities:
Holy Ring 1
Flight 2
Huge Power 2
Close Combat Optimization 1
Weapon 1
Attacks:
Radiant Sword Strike [Weapon, Melee, Pass, Damage]
Size: Medium
Attributes:
Agility 5
Body 6
Brains 7
Wound Boxes [] [] [] []
Movement 6 (8 while flying)
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Post by War Planets on Dec 2, 2015 10:46:10 GMT
Lets see if I can be of some help (it's 4am and I do not want to be writing a paper):
I'm guessing you are using the 25DP buy based on the Advanced Digimon Creation table on page 28.
So the 'Pass' tag on your attack is part of the Area Attack Quality which costs 2DP, plus the 17DP in stats plus the other 7DP in Qualities brings your DP total to 26DP. 1DP over, not a huge deal.
Some of your Attributes are off. Your Accuracy is correct. Your Body should be 2 (technically 2.33 but it rounds down to 2) Body = (Damage+Armor+Health)/3 = (3+2+2)/3 = 7/3 = 2.33 [broke the math down to make sure I was doing it right also] Your Brains should be 6 Brains = Accuracy + Brains Stage Bonus = 5+1 = 6 [this is found in the table on page 28] Your Wounds are correct [The Stage bonus for Brains is different than the Stage Bonus for Wounds which is different than the Stage Number]
Everything else looks correct.
My suggestions for your Attack would be to maybe drop Huge Power for now and get Charge (1DP) for your Melee attack, because Charge and Area:Pass were designed to work great together, and it would be a good gap closer. For your second Attack, I would suggest make it a simple Ranged poke for when you are out of range to Charge so you are never not dealing Damage, or at least trying. Something to the equivalent of throwing a celestial dodgeball.
I hope I was helpful. If you have any other questions please ask, and if I missed something and/or am wrong please tell me so.
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Post by TM93 on Dec 2, 2015 12:12:55 GMT
Something to the equivalent of throwing a celestial dodgeball. That there is one savable quote. Warplanets seems to have the idea give or take, at the very least the info all seems solid to me as well. I'd just add that unless you can get 2 Ranks of Weapon AND can justify both of your attacks with it, it's kind of a mixed bag at the Rookie level, as you do become a super one-trick pony with only one super good attack and okayish attack. The only thing is that if you're intent on a true Angel Digimon as a Rookie, you're gonna have to brew. After about 10 minutes of searching, there are zero Angel Digimon of the Rookie level bar Lucemon. However, there are like, three Holy Beast options if you wanted to take a slightly different route. Those options being... Culumon *shudders* Kudamon Tapirmon I'm not saying that you have to pick one of these three, just tossing a few more canon options out there that are close to an Angel Digimon, on the off chance a GM is against fully new Digimon (which is possible).
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Post by shirokiba on Dec 2, 2015 18:02:07 GMT
Something to the equivalent of throwing a celestial dodgeball. That there is one savable quote. Warplanets seems to have the idea give or take, at the very least the info all seems solid to me as well. I'd just add that unless you can get 2 Ranks of Weapon AND can justify both of your attacks with it, it's kind of a mixed bag at the Rookie level, as you do become a super one-trick pony with only one super good attack and okayish attack. The only thing is that if you're intent on a true Angel Digimon as a Rookie, you're gonna have to brew. After about 10 minutes of searching, there are zero Angel Digimon of the Rookie level bar Lucemon. However, there are like, three Holy Beast options if you wanted to take a slightly different route. Those options being... Culumon *shudders* Kudamon Tapirmon I'm not saying that you have to pick one of these three, just tossing a few more canon options out there that are close to an Angel Digimon, on the off chance a GM is against fully new Digimon (which is possible). Yeah, I did a homebrew, worked with my GM I'm Michamon (basically Michael in counter to Lucemon, essentially) only I don't have the ability to use a mega-level attack at Rookie level. So, I should probably drop weapon until later, unless I can drop another point into it. Hmm.... Well, there are a few other things I can get, I can save my weapon for my Champion level. Thanks, that helped out, too. Ah, so I wasn't that far off. I thought body went up by 2 for every size you were over tiny? Guess I misread that. That helped out a lot. I'll post up my champion form after I get it hammered out, we haven't started the game, so I have a fair bit of time to get this ready.
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Post by War Planets on Dec 2, 2015 18:03:15 GMT
I can't see why he would need to Homebrew to have Lucemon as a starter Rookie. Wikimon has him as a Rookie with normal In-Training and Champion forms. Even Falldown Mode has legitimate pre and post forms, so long as the DP used fit with its form I can't see a problem.
Also, I always thought that Culumon was primarily In-Training, since it does Digivolve to a Rookie (Salamon).
My error Shirokiba, you are right about Body. It is +2 per Size you are above Tiny so that would give you +4 to your Body making it 6 like you initially thought.
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Post by TM93 on Dec 2, 2015 18:18:01 GMT
Culumon is an abomination and should never be spoken of anyways, so I mean there's that.
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Post by shirokiba on Dec 2, 2015 18:49:36 GMT
here is my attempt at the Champion level. I had to restrain myself from just using Angemon (my absolute favorite Digimon ever) but he didn't seem to fit, being less DPR and a bit of a mixed digimon. Hopefully I didn't overshoot the 40 DP (I dunno how much bonus DP I will have before hitting Champion but I doubt it will change things too much) Also, I noticed in the thread outlining damage roles that every 10 bonus DP if I increase stats it's recommended I go 3/3/2/1/1 in order of importance to stats. Not sure how I should handle that when using just the base DP.
Darcmon: 40 DP
Stats:
Health 2 Accuracy 6 Damage 4 Armor 2 Dodge 6
Qualities: Name/Cost Signature Move 3 Certain Strike 4 Armor Piercing 3 Flight 2 Area Attack [pass] 2 Holy Ring 2 Weapon 2 Close Combat Optimization 1 Charge Attack 1
Attacks:
Dancing Sword [Armor Piercing 3, Certain Strike 2
Weapon, Melee, Pass, Damage, Charge] Baptism of La Pucelle [Weapon, Melee, Damage] Holy Light [Ranged, Damage]
Attributes: Agility 6 Body 6 Brains 9 Wound Boxes [] [] [] [] [] [] []
Movement: 8 (10 when flying)
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Post by War Planets on Dec 2, 2015 18:56:39 GMT
Now that I am mostly awake, I would like to post a Digimon to get examined to make sure I did my stuff correctly. I'm trying to go for something that is farely balanced.
Kokuwamon (Rookie, Data, 25 DP) Size Small (+2 Body)
Health: 3 Armor: 6 Dodge: 2 Accuracy: 3 Damage: 4
Agility: 2 Body: 6 Brains: 4
Movement: 6 Ground, 8 Flying
Qualities Stun (2DP) Charge (1DP) Flight (2DP) Armor Piercing 2 (2DP)
Wound Boxes (5): [] [] [] [] []
Initiative = 3d6+2
Attacks
Electro Strike [Ranged/Effect] Damage = 4d6 Accuracy = 3d6 Qualities: Stun
Stun Shock [Melee] Damage = 4d6 Accuracy = 3d6 Qualities: Charge and Armor Piercing 2
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Post by shirokiba on Dec 2, 2015 21:28:07 GMT
My cousin is running Kokuwamon as well, he suggests Guardian Optimization if you can find a way to fit it in. I'm not much on building tanky characters, I've only done so like 2-3 times. I tend to prefer more aggressive play.
Also, I posted my champion form up. I think I did okay with it.
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Post by War Planets on Dec 2, 2015 21:51:55 GMT
Your Champion's DP distribution is accurate, I presume she is still Medium sized based on your Body stat. I don't see any errors. I just hope you don't get hit by anything.
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Post by shirokiba on Dec 2, 2015 21:55:24 GMT
Yeah, that's the hard part of being DPR, hard to really take hits. Just gotta hope you take them out. My stats will probably be a bit higher with bonus DP but as I am unsure how much I'm gonna get before reaching champion, I just used the base DP totals. I could get a good chunk of DP back if I dropped Signature Move, Armor Piercing and Certain Strike. I just have to hope I don't run into much with those, otherwise I'm gonna go down.
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