|
Post by Yuko Sayre on Jan 6, 2016 7:34:56 GMT
I've been thinking about ways to keep both Bosses and regular Digimon relevant in the RP. I don't think its really a good thing to keep using the 70 DP for Mega Forms when say your party is sporting around 120-130 each (being generous with the numbers). This, in my opinion, will make combat rather dull. Of course I'm refering to Megas, although the same may be said for them to be sporting any number actually. Honestly though, this is really subjective to how long it takes to get from one form to another.
Although it would be tricky, you could try to keep track of how much DP you've given the players and give the Digimon 1/2 of this or later in the campaign 2/3s. The idea is to keep uping it to keep the Digimon competitive without making the players progress seem useless. However for bosses I would recommend giving the full DP + 5-10 (or more depending on the difficulty of the boss) or so. You could also consider giving bosses 2-3 extra DP per player. These are random numbers I'm giving, but the idea still stands.
At some point I need to sit down and at least do a mock battle with myself to get a good feel for these stats.
|
|
|
Post by TM93 on Jan 6, 2016 15:42:20 GMT
Here's the issue I keep running into again and again with percentiles and fractions of total DP: it either ends up with the encounter being way too easy, or stupidly difficult. It's fine for normal encounters, but even with my formula in the new and upcoming update, I suggest against doing so for battles that actually mean something. I've added in the Boss Template I've spoken on in the section in question (screenshot of progress, ignore sloppy InDesign work) For normal, non-boss encounters, I frankly got nothing other than to maybe use the "bulky boss" technique or just toss a few same-power enemies at them and focus on bulk to make it not feel like it's too easy, even if they're in no actual danger. I heavily suggest against using this technique mid to late game with ACTUAL bosses, because frankly the players action economy will absolutely wreck an encounter without an approximately equal level of actions to take.
|
|