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Post by diozeppeli on May 31, 2016 0:17:05 GMT
Well, this is a build I'm putting a lot of effort into, and would like some feedback. I can't test it out in an actual game as much as I'd like, but I think it will do fine. The main idea is attacking, and the line of evolution upto now is Impmon-->Devimon.
We already started a campaing, so there are some extra points in here.
Thanks in advance for your comments!
IMPMON (25 base DP + 8 extra = total 33 DP)
Wound 6 Speed 6 Agility 7 Brain 10 Body 8
STATS Accuracy 7 ( 4 base + 4 extra - 1 for Uncatchable) Damage 6 ( 4 base + 2 extra) Dodge 8 ( 4 base + 2 extra + 2 for Uncatchable) Armor 4 Health 3
ATTACKS
Evil Flame [Range] V-Punch [Melee][Charge attack][Certain Strike]
QUALITIES
Charge Attack 1DP Certain Strike 2DP Counterattack 2DP Data Optimization: Uncatchable 1DP
------------------------------------------------------------------- DEVIMON (40 base DP + 8 extra = 48)
Wound 7 Speed 7 Agility 7 Brain 12 Body 10
STATS
Accuracy 8 Damage 7 ( 6 base + 1 extra) Dodge 7 ( 6 base + 1 extra) Armor 4 Health 3
ATTACKS
Touch of Evil [Melee][Charge attack][Certain Strike 3] [Armor Piercing 3][Weapon 3] V-Punch [Melee][Charge attack] Abracadabra [Range]
QUALITIES
Charge Attack 1DP Certain Strike 6DP Counterattack 2DP Weapon 3DP Armor Piercing 3DP Signature Move 3DP
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