I have a player who wants to use the feature selective targeting with a move that both damages and applies a buff effect. He believes that through the use of the feature he can both buff his allies and damage his enemies. I think that the attack would not work like that since selective targeting makes you unable to harm your allies you cannot apply an effect through an attack that also has a damage tag as it states you must deal two damage to deliver an effect. His argument is that he would only need to beat their armor by two with the damage he would have done if he could have done damage to apply the effect. Thoughts?
Until TM rules, might I offer an alternative. I don't believe its in the current version, but in previous version to keep Heal from becoming overpowered I believe your allies had to roll dodge, while having your players roll their full dodge pool might take away from the effect, you could have them roll say half of their dodge pool in response to this (or just go with full, if your the GM its your call). Theres already a number of ways to break the system if you really try. If It was me, I'd say thats a no go, but then again I'm not the one developing the system.
Well, again I wouldn't let them deal damage and buff the party at the same time. However if you're going to, I would think if they would still deal 2 damage after their dodge and armor comes into play then why not let them buff them (even if they wont take the two damage.) They would have met the two damage if not for Selective Targeting that way.
I think it comes down to a matter of opinion. The system can be exploited enough already, which is why I would deter it, but thats just me. Also seems a little silly to me to say 'Congratulations you just buffed the party by hurting them!'
Technically speaking you should roll Dodge, but I think you only roll half dodge (I would have to check) however Selective Targeting removes this if memory serves.
But also technically speaking yes; on a Damage+Effect Attack, you must deal at least 2 damage for it to procc. This would, at least by RAW, meaning that if you have a positive effect on a [Damage] tagged attack with Selective Targeting added to the Digimon, it should only be possible to even activate the Effect if an enemy is present and in the blast zone, and then you need to deal at least 2 damage, which is easier said than done (trust me, a high Armor opponent outright shuts down Damage+Effect attacks, and a Effect oriented Digimon should primarily be Accuracy based above all else to get the most duration out of their tags, so even if you argue that Accuracy pools over, you're really only getting about 1/3 of your Accuracy pool. That means to break even you need 3 times as much Accuracy on average compared to an opponent's Armor stat.).
I rambled a bit but I hope this ruling made at least some type of sense.
Edit: By the way sorry for the delay guys, haven't been able to hit the forums every day like I was for a while. Thank you for your patience.