This post is going to be dedicated to the PCs (and maybe the human NPCs) I make for this campaign. Spoiler tag will be used to save space. Also, I've been debating the idea of not allowing Digimon past the Ultimate level in this campaign. I've kinda been enjoying it. No reason why really, just so all my cards aren't on the table in the other campaign.
Gracia & Terriermon
Even though I said each Digimon would go up to Ultimate, at the moment I've only plotted out to Champion, so that where they'll end for now. I may add them in later as the campaign progresses. You can look up the Digimon on their own, but the appearance I'm using for Gracia is
Sinon from Sword Art Online.
{Spoiler}Character Information
Character Name: Gracia Valles
Age: 16
Wound Boxes: 3
Armor: 1
Damage: 1
Accuracy: 3
Dodge: 5
Attributes
Agility: 3
Body: 1
Charisma: 5
Intelligence: 4
Willpower: 2
Skills
Dodge: 2
Fight: 0
Stealth: 0
Athletics: 0
Endurance: 2
Feats of Strength: 0
Manipulate: 2
Perform: 2
Persuade: 5
Computer: 0
Decipher Intent: 4
Knowledge: 2
Perception: 2
Survival: 0
Bravery: 4
Aspects
Loyal
Gracia cares about her friends deeply, sometimes even more than her herself or her own feelings.
Devil-May-Care
While Gracia is capable of analyzing a situation properly, the majority of the time she prefers to not think about such things and live in the moment. This can be both good and bad.
Charismatic
Despite the fact that people may have a hard time believing what she says is true (on complicated matters) shes quite good at leading in a situation and defusing tense situations.
Torments
Achievemphobia
Fear of Success 0/7
Notes and Inventory
Playing Cards (Maybe a few other things needed for simple magic tricks)
Personality:
Gracia is normally a happy-go-lucky person, but underneath that exterior shes actually quite intelligent. She doesn't seem to like to advertise that however, as she feels it could create a a rift between herself and others, instead opting to try to persuade people to follow her using her charm. She doesn't seem to like conflict, trying to calm it through her persuasive skills as well as the various magic tricks shes learned throughout the years.
Gracia can't stand to see a friend upset, or in trouble, and is quick to pick up on when one is. She'll go out of her way to make sure they're alright, sometimes even tucking away her own feelings to make sure they're are okay. Shes not one to run away from a little bit of trouble, in fact in scenarios where action is needed shes always one of the first to jump in, even if it doesn't seem she knows what shes doing.
Brief History:
Gracia grew up as an only child, but her childhood was anything but happy. She grew up mostly raised by her mother. Her father was around during her early childhood, but quickly grew the ranks of the corporate ladder and as he did he often spent less and less time at home. This in turn caused fighting among the parents which Gracia would sometimes hear. It created a rift in the family that left its mark. This is likely the reason Gracia is afraid of success.
Terriermon's Personality:
Much like the Tamer Terrirermon seems rather carefree even while in combat. This is unless of course you threaten someone it considers a friend. Especially its Tamer, in which case its more serious side to show. In may ways Terrirermon is an exact copy of its Tamer. Terriermon will go out of its way to make sure its friends are happy, even if it has to embarrass itself to do so.
However, unlike her counterpart Terriermon seems to have no problems achieving success, oftentimes even letting it go to its head a little bit too much. It seems to know a lot of the lesser known details of the Digital World and a lot of the odd strange ins and outs of it as well.
Bubbmon
Name: Bubbmon
Stage: Fresh
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 1
Damage: 1
Dodge: 1
Armor: 1
Health: 1
Derived Stats
Movement: 2
Agility: 1
Brains: 0
Body: 1
Wound Boxes: 1
Quality List
Attack List
Bubble Burst [Ranged] Fires a stream of bubbles at an enemy. About as effective as you might think.
Caprimon
Name: Caprimon
Stage: In-Training
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 3
Damage: 3
Dodge: 3
Armor: 3
Health: 3
Derived Stats
Movement: 4
Agility: 3
Brains: 3
Body: 3
Wound Boxes: 3
Quality List
Attack List
Burst Stream [Ranged] Fires a tightly packed stream of bullets.
Skull Bash [Melee] Rams the enemy with its thick head.
Terriermon
Name: Terriermon
Stage: Rookie
Attribute: Vaccine
DP: 0
Size: Small
Attributes
Accuracy: 5
Damage: 4
Dodge: 4
Armor: 6
Health: 4
Derived Stats
Movement: 6
Agility: 4
Brains: 6
Body: 6
Wound Boxes: 6
Quality List
Agility x3 While defending, you can avoid even the most accurate of attacks. You may re-roll any dice on a Dodge roll that show up as ones, once per fight.
Charge Attack Choose a [Melee] tagged attack. When you make this attack, you can move up to your speed without having to use a Simple Action.
Armor Piercing x2 Choose one attack. For each rank in this Quality, that attack ignores the first point of Armor the defending Digimon possesses +1. This Quality may not be applied to an Attack with Certain Strike at the same time.
Attack List
Horn Drill [Melee] [Charge] Launches itself spinning rapidly to slam into the enemy.
Terrier Tornado [Ranged] Generates a tiny tornado by spinning its ears like a propeller.
Blazing Fire [Ranged] [Armor Piercing (2)] Spits out a flurry of superheated air.
Turuiemon
Name: Turuiemon
Stage: Champion
Attribute: Vaccine
DP: 0
Size: Medium
Attributes
Accuracy: 6
Damage: 5
Dodge: 6
Armor: 7
Health: 7
Derived Stats
Movement: 8
Agility: 6
Brains: 9
Body: 10
Wound Boxes: 12
Quality List
Agility x2 While defending, you can avoid even the most accurate of attacks. You may re-roll any dice on a Dodge roll that show up as ones, once per fight. 2 DP
Armor Piercing x3 Choose one attack. For each rank in this Quality, that attack ignores the first point of Armor the defending Digimon possesses +1 . 1 DP Per Rank
Area Attack (Blast) With clever positioning, you can hit everyone in an area. As part of an attack, you can choose to have it affect all Digimon within the reach of your attack with a -3 die penalty for that attack’s Accuracy roll.
-[Blast]: May only be applied to Ranged Attacks. After choosing a central/target zone for your Attack, you may create a blast zone with a Diameter of 1+1/10 of the user’s Brains Stat. 2 DP Per Rank
Attack List
Ninja Claw [Melee] [Armor Piercing (3)] It leaps into the air and uses the Tokaku Tessou to strike the enemy.
Ninja Fist [Melee] It unleashes a fury of fast, unarmed, strikes at the enemy.
Data Bomb [Ranged] [Area (Blast)] Turuiemon focuses before a small burst of energy explodes from the ground.
Burning Fist [Ranged] Its hand is surrounded in energy before it punches forward sending it at the enemy.
Gale & GabumonNot much to say about Gale. Hes the only one (starting out) that actually knows another character, or at least the NPC Isaac. Don't have a profile for him yet, but the faceclaim Isacc uses is
Cheren from Pokemon
Black & White 1. This is an important distinction for me, because I guess in the second game he moved to contacts and the glasses are missing....or something. Gale's faceclaim is
Shiba Tatsuya from The Irregular in Magic High School.
{Spoiler}Character Information
Character Name: Gale Silvers
Age: 15
Inspiration: 1
Wound Boxes: 3
Movement: 2
Armor: 1
Damage: 1
Accuracy: 1
Dodge: 1
Attributes
Agility: 0
Body: 1
Charisma: 2
Intelligence: 5
Willpower: 4
Skills
Dodge: 0
Fight: 0
Stealth: 0
Athletics: 0
Endurance: 2
Feats of Strength: 0
Manipulate: 4
Perform: 0
Persuade: 4
Computer: 4
Decipher Intent: 4
Knowledge: 5
Perception: 4
Survival: 0
Bravery: 3
Aspects
Best Intents
His desire to get the best results for everyone involved can sometimes help the situation and sometimes hinder it.
Bred For This
Because of his upbringing Gale is very good at what he does, but it doesn't mean he gets out as much as he should.
You Have My Word
As a business man, the promises he makes are important to him. He'll do whatever it takes within his power to keep it. Whatever that may result in.
Torments
Fear of Failure
Not quite a fear, but its been so inbred that failure is bad its become a part of who he is. 0/7
Personality:
Gale may be one of the calmer members of the group. Because of how he was raised hes used to thinking his way through a problem, both on his feet and in a pinch. He'd rather take his way through a problem than, other forms of solutions, however he isn't above doing so if the need arises. Hes quite adaptable to situations, because of this.
Despite his cold approach to problems hes anything but. He cares about those around him and those whose his solutions affect. This can often lead to him taking some unusable approaches to problems to find the best solution for everyone, and not just himself.However, his need to care about those around him can often get himself in trouble he could have otherwise avoided.
Brief History:
Gale is heir to the Silver fortune, amassed because of a company founded by his father, Silvers Corporation. He didn't quite seem to have the same childhood as other kids and was expected to learn what was needed for when he would one day take over the company himself. However, he wasn't without his own friends. Issac has been through almost everything with him. They push each other to get better as rivals and people.
Gabumon's Personality:
Gabumon is quite loyal. At times he can seem a bit carefree, but he also has a serious side of things. Thats the side that shows most of the time, but he does care quite a bit about those around him be it stranger or friend alike. Like Gale, he dislikes seeing harm come to those who can't defend themselves and will often get involved in fights to defend them.
Dodomon
Name: Dodomon
Stage: Fresh
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 1
Damage: 1
Dodge: 1
Armor: 1
Health: 1
Derived Stats
Movement: 2
Agility: 1
Brains: 0
Body: 1
Wound Boxes: 1
Quality List
Attack List
Bead Spit [Melee] Spits out small iron beads.
Wanyamon
Name: Wanyamon
Stage: In-Training
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 3
Damage: 3
Dodge: 3
Armor: 3
Health: 3
Derived Stats
Movement: 4
Agility: 3
Brains: 3
Body: 3
Wound Boxes: 3
Quality List
Attack List
Bead Barrage [Ranged] Fires a stream of iron beads.
Smile Fang [Melee] Smiles cutely, then suddenly bites the foe.
Gabumon
Name: Gabumon
Stage: Rookie
Attribute: Vaccine
DP: 0
Size: Medium
Attributes
Accuracy: 6
Damage: 4
Dodge: 5
Armor: 5
Health: 4
Derived Stats
Movement: 6
Agility: 5
Brains: 7
Body: 8
Wound Boxes: 6
Quality List
Charge Choose a [Melee] tagged attack. When you make this attack, you can move up to your speed without having to use a Simple Action.
Combat Awareness (Rank 3) •Rank 1: Add the Ranks in Combat Awareness to your Initiative. You gain +2 Dodge against Surprise Attacks.
•Rank 2: Add the Ranks in Combat Awareness to your Dodge for the first Round of Combat. You are immune to Surprise Attacks.
•Rank 3: Add the Ranks in Combat Awareness to your Accuracy for the first Round of Combat. You gain +2 Speed for the first Round of Combat.
Counterattack Once per fight, if an enemy would miss you and deal no damage, you may make a free attack on them. Your target rolls half their Dodge pool. You may choose any Attack you wish when utilizing this Quality.
Attack List
Blue Blaster [Ranged] Shoots a stream of blue flame out of its mouth.
Blue Cyclone [Ranged] Spins around while spitting out blue fire from its mouth.
Drill Horn [Melee] [Charge] Jumps into the air and attacks with its horn by spinning.
Pegasmon
Name: Pegasmon
Stage: Champion
Attribute: Vaccine
DP: 0
Size: Large
Attributes
Accuracy: 7
Damage: 5
Dodge: 6
Armor: 8
Health: 6
Derived Stats
Movement: 8 (10 on Flight)
Agility: 5
Brains: 7
Body: 8
Wound Boxes: 6
Quality List
Flight Your Digimon is at home in the air, soaring through the clouds. Your Digimon can fly at a rate of its base speed + 2 meters.
Agility While defending, you can avoid even the most accurate of attacks. You may re-roll any dice on a Dodge roll that show up as ones, once per fight.
Counterattack Once per fight, if an enemy would miss you and deal no damage, you may make a free attack on them. Your target rolls half their Dodge pool. You may choose any Attack you wish when utilizing this Quality.
Attack List
Star Shower [Ranged] Creates outer space inside of both its wings, sending down shooting stars.
Equis Beam [Ranged] Spins around while spitting out blue fire from its mouth.
Pegas Drop [Melee] Attacks with a powerful headbutt.
Rodeo Kick [Melee] Unleashes a powerful blow with its hind legs.
Alisia & RenamonI do have something to say about this pair. This was probably the hardest pair to make because of Alisia. I just had a hard time making the child character as opposed to the teen. Also, if something seems off about Renamon's stats, thats probably because it is! Renamon actually has 5 more starting DP than all the other Digimon. All the extra DP was spent on stats, this was to make up for whoever ended up with this character. Alisia's faceclaim is
Sayu Hisanuma from Nagi no Asukara. I'll admit, this is the only series on this list I have exactly no idea what it is.
{Spoiler}Character Information
Character Name: Alisia Peak
Age: 9
Inspiration: 1
Wound Boxes: 4
Movement: 4
Armor: 2
Damage: 2
Accuracy: 2
Dodge: 4
Attributes
Agility: 2
Body: 2
Charisma: 3
Intelligence: 1
Willpower: 2
Skills
Dodge: 2
Fight: 0
Stealth: 2
Athletics: 1
Endurance: 2
Feats of Strength: 0
Manipulate: 0
Perform: 0
Persuade: 2
Computer: 1
Decipher Intent: 0
Knowledge: 2
Perception: 1
Survival: 0
Bravery: 3
Aspects
Boundless Energy
Alisia has more energy than a lot of people, but this isn't always a good thing.
Naive
Alisia isn't old enough yet to understand how things work yet. This doesn't really work to her advantage, or does it? +2 or -2 as needed
Courageous
On the same token Alisia isn't really certain of what should be feared yet either. The effects of this should be pretty obvious. +2 or -2 as needed
Torments
Fear of the Dark 2/5
Fear of Insects 2/5
Notes and Inventory
Personality:
Alisia is a exactly what you might think for a nine year old. Shes good natured, if not a bit energetic. Shes loyal and once she sets her mind to something she'll normally do her best to get it done, at least while she remembers what it is shes supposed to be doing. She seems to have a good grasp on the bigger picture of things for her age, often focusing more on those than the small things, or at least being able to stay focused on them.
She can be a bit stubborn at times, but these short bursts don't seem to last too long as she gets bored with things if they aren't important. Shes impulsive and always looking for something fun to do, often times without thinking about the consequences. Shes quite trusting and is normally quick to forgive those around her if they've done something wrong.
Brief History:
There isn't much to say about Alisia. Shes had a mostly normal life for most of her short nine years. Her parents are always around, and like most, are a bit protective, but supportive of her antics. She has grown up as an only child leading to her being slightly spoiled. However, her sheltered past may not always be such a good thing.
Renamon's Personality:
Unlike most of the others in the group Renamon seems to be a loner and doesn't seem to care what happens to the majority of the group, as long as Alisia is kept safe. To that end all other things are secondary, including Renamon's own safety. Renamon seems only to have loyalty to Alisia and will often follow her orders even when it leads her into situations she would rather avoid. She isn't above respecting others, however it is something often earned, even if her Tamer respects them.
Relemon
Name: Relemon
Stage: Fresh
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 1
Damage: 1
Dodge: 1
Armor: 1
Health: 1
Derived Stats
Movement: 2
Agility: 1
Brains: 0
Body: 1
Wound Boxes: 1
Quality List
Attack List
Zen Headbutt [Melee] Headbutts the enemy.
Pokomon
Name: Pokomon
Stage: In-Training
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 4
Damage: 2
Dodge: 5
Armor: 2
Health: 2
Derived Stats
Movement: 4
Agility: 4
Brains: 4
Body: 2
Wound Boxes: 2
Quality List
Attack List
Mythic Flame [Ranged] A blue flame surrounds Pokomon before shooting towards the target.
Zen Headbutt [Melee] Headbutts the enemy.
Renamon
Name: Renamon
Stage: Rookie
Attribute: Vaccine
DP: 0
Size: Medium
Attributes
Accuracy: 6
Damage: 4
Dodge: 6
Armor: 3
Health: 3
Derived Stats
Movement: 12 (16 on Teleport)
Agility: 6
Brains: 7
Body: 7
Wound Boxes: 5
Quality List
Speedy (Rank 3) For each rank of Speedy, add 2 meters to your Digimon’s Movement, the Cap is double it’s Base Speed.
Teleport The Digimon may Teleport up to X Meters, where X is it’s normal Movement +2. The Digimon moves instantly to it’s new location, but it must have Line of Sight with it’s new destination (cannot be obstructed by solid objects). Once per Battle, it may also expend one of it’s next turn’s Simple Actions in order to teleport away in reaction to an enemy’s Attack, in order to avoid being hit.
Transporter The Digimon may now also take adjacent allies with it when Teleporting, whether as normal means of transportation, or as a trigger to an enemy’s attack. All Allies taken with the Digimon also lose one of their Simple Actions during their next round. The Digimon’s Teleport Distance gains an additional +2.
Hide in Plain Sight (Rank 2) When someone is rolling to notice a hidden Digimon, the roll takes a -4 Penalty per Rank that you take in this Quality.
Attack List
Diamond Storm [Ranged] Fires off multiple shards of blue energy.
Power Paw [Melee] Its body glows with a bright blue flame before Renamon rushes at the enemy with a punch.
Spiritual Presence [Close Range] [Healing] Surrounds itself in a blue energy to heal itself.
Kyubimon
Name: Kyubimon
Stage: Champion
Attribute: Vaccine
DP: 0
Size: Medium
Attributes
Accuracy: 7
Damage: 5
Dodge: 8
Armor: 5
Health: 6
Derived Stats
Movement: 8
Agility: 7
Brains: 10
Body: 10
Wound Boxes: 11
Quality List
Charge Attack x2 Choose a [Melee] tagged attack. When you make this attack, you can move up to your speed without having to use a Simple Action.
Area Attack (Blast) With clever positioning, you can hit everyone in an area. As part of an attack, you can choose to have it affect all Digimon within the reach of your attack with a -3 die penalty for that attack’s Accuracy roll.
-[Blast]: May only be applied to Ranged Attacks. After choosing a central/target zone for your Attack, you may create a blast zone with a Diameter of 1+1/10 of the user’s Brains Stat.
Agility While defending, you can avoid even the most accurate of attacks. You may re-roll any dice on a Dodge roll that show up as ones, once per fight.
Attack List
Fox Tail Inferno [Ranged] [Blast] Shoots nine blue fireballs from its tails which can attack individually or surround the foe and explode in an inferno.
Tengu [Ranged] Emits a high pitched scream and summon a spirit on the enemy.
Dragon Wheel [Melee] [Charge] Envelops the body in flames in the shape of a dragon and rushes at the enemy.
Spirit Tackle [Melee] [Charge] Uses the power of a will o' wisp to quickly tackle your enemy.
Myles & GuilmonIf the character seems familiar, he should! He directly inspired (if not ripped off) from Marcus Damon. I wanted to see how it would go without the main character syndrome bit. The faceclaim I use for him is
Sora from No Life No Game.
{Spoiler}Character Information
Character Name: Myles Zeller
Age: 16
Inspiration: 1
Wound Boxes: 6
Movement: 6
Armor: 4
Damage: 4
Accuracy: 8
Dodge: 8
Attributes
Agility: 4
Body: 4
Charisma: 0
Intelligence: 1
Willpower: 5
Skills
Dodge: 4
Fight: 4
Stealth: 0
Athletics: 3
Endurance: 3
Feats of Strength: 3
Manipulate: 0
Perform: 0
Persuade: 0
Computer: 0
Decipher Intent: 2
Knowledge: 0
Perception: 0
Survival: 0
Bravery: 5
Aspects
Headstrong
While not book smart he has an extremely large will and is very sure in what he decides. Sometimes this isn't a good thing.
Sense of Honor
Myles may not always play by the rules, but he always has his own and sticks to them.
Loyal
Even though Myles doesn't have many friends hes extremely loyal to the ones he does have.
Torments
All I Have Is Myself
Myles doesn't like being second best and he doesn't like relaying on others and would rather use his own strengths to get by. 2/7
Notes and Inventory
Personality:
Myles is normally impulsive and would rather solve most of his problems with force rather than words. Hes almost always up for a fight, regardless of the circumstances surrounding it. He can be a bit hard-headed and his normally quick to act. Once he sets his mind to something he normally becomes quite stubborn about doing it, unless something drastic forces him to change his decision.
However once he makes up his mind about something its hard to be changed, but the same can be said for those he trusts. Hes loyal almost to a fault, and his sense of honor can sometimes get him involved in fights he has no business being in.
Brief History:
Myles didn't have what would be considered a happy childhood by most. He grew up, for most of his life, with just himself, his younger sister, and his mother. His father had passed while he was young from an unfortunate accident leaving him the man of the house so to speak. He was forced to grow up and make his own way in life doing whatever he could to protect his sister. However this lead down a route that has gotten him in trouble many a time, but its the one hes stuck to.
Guilmon's Personality:
Guilmon is a much the same as his owner. Rather than think through a problem he'd rather bust through it with brute strength. This doesn't mean hes above thinking, just that in most situations its not his first reaction. He is fiercely loyal to his companions except when he gets deeply embeded into combat. Outside of battle however he seems rather lazy and almost playful for the most part. Hes probably the easiest one to draw into a fight as it seems hes almost always ready for one.
Jyarimon
Name: Jyarimon
Stage: Fresh
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 1
Damage: 1
Dodge: 1
Armor: 1
Health: 1
Derived Stats
Movement: 2
Agility: 1
Brains: 0
Body: 1
Wound Boxes: 1
Quality List
Attack List
Hot Bite [Melee] Attacks with a bite attack with embers in his mouth.
Gigimon
Name: Gigimon
Stage: In-Training
Attribute: Vaccine
DP: 0
Size: Tiny
Attributes
Accuracy: 3
Damage: 2
Dodge: 2
Armor: 3
Health: 5
Derived Stats
Movement: 4
Agility: 2
Brains: 3
Body: 3
Wound Boxes: 5
Quality List
Attack List
Hot Bite [Melee] Attacks with a bite attack with embers in his mouth.
Fireball [Ranged] Shoots a red-hot fireball from the mouth.
Guilmon
Name: Guilmon
Stage: Rookie
Attribute: Vaccine
DP: 0
Size: Medium
Attributes
Accuracy: 4
Damage: 3
Dodge: 3
Armor: 5
Health: 7
Derived Stats
Movement: 6
Agility: 3
Brains: 5
Body: 9
Wound Boxes: 9
Quality List
Combat Monster Whenever your Digimon would take damage, your next successful attack gains a number of bonus points equal to the health boxes of that you suffered to its Damage rating.
Berserker This Digimon now has a Rage Meter, which is not always present but may be activated as a Simple Action. The Rage Meter is tracked by 2D6, both starting at 1. Whenever the Digimon connects with an Attack, it gains +1 Rage. Whenever it misses with an Attack, it gains +2 Rage. Whenever it is hit by an enemy’s Attack, it gains +2 Rage. If a round of Combat goes by without any Attacks being used or any enemy attacks connecting, the Digimon loses 4 Rage. For every point the Digimon has in it’s Rage Meter, it gains +1 Damage and +1 Armor. However, when the Rage Meter hits 12, the Digimon comes under the GM’s control and will generally attack anything on sight until it’s Rage Meter depletes entirely. In addition, the Rage Meter may be turned off by the Digimon’s Tamer making a TN 5+(Rage Meter) Persuade Check. Turning off the Rage Meter not only forfeits the Digimon’s Simple Action for that round, but it also cannot be re-activated until the start of the next Combat.
Boiling Blood (Rank 3) This Digimon isn’t good at keeping it’s cool at all. For each Rank in this Quality, whenever the Rage Meter depletes due to the Digimon not making an Attack and the opponent not connecting with an Attack, the Rage Meter penalty goes down by 1.
Attack List
Pyro Gernade [Ranged] Spits out a layered "Fireball" which detonates on contact with explosive might.
Hazard Claw [Melee] Its claw burst into flames before it slams into the enemies.
Rock Crusher [Melee] Slams the adversary with its claws interlaced.
Fladramon
Name: Fladramon
Stage: Champion
Attribute: Vaccine
DP: 0
Size: Medium
Attributes
Accuracy: 5
Damage: 4
Dodge: 4
Armor: 8
Health: 9
Derived Stats
Movement: 6
Agility: 4
Brains: 8
Body: 11
Wound Boxes: 14
Quality List
Combat Monster Whenever your Digimon would take damage, your next successful attack gains a number of bonus points equal to the health boxes of that you suffered to its Damage rating.
Berserker This Digimon now has a Rage Meter, which is not always present but may be activated as a Simple Action. The Rage Meter is tracked by 2D6, both starting at 1. Whenever the Digimon connects with an Attack, it gains +1 Rage. Whenever it misses with an Attack, it gains +2 Rage. Whenever it is hit by an enemy’s Attack, it gains +2 Rage. If a round of Combat goes by without any Attacks being used or any enemy attacks connecting, the Digimon loses 4 Rage. For every point the Digimon has in it’s Rage Meter, it gains +1 Damage and +1 Armor. However, when the Rage Meter hits 12, the Digimon comes under the GM’s control and will generally attack anything on sight until it’s Rage Meter depletes entirely. In addition, the Rage Meter may be turned off by the Digimon’s Tamer making a TN 5+(Rage Meter) Persuade Check. Turning off the Rage Meter not only forfeits the Digimon’s Simple Action for that round, but it also cannot be re-activated until the start of the next Combat.
Boiling Blood (Rank 3) This Digimon isn’t good at keeping it’s cool at all. For each Rank in this Quality, whenever the Rage Meter depletes due to the Digimon not making an Attack and the opponent not connecting with an Attack, the Rage Meter penalty goes down by 1.
Attack List
Fire Rocket [Ranged] Surrounds itself in an aura of fire and then shoots towards its opponent like a rocket.
Twin Fireball Strike [Ranged] Summons two fireballs, one in each hand, and hurls them at the enemy.
Flaming Fist [Melee] Punches with a fiery fist.
Horn of Victory [Melee] Surrounds itself in fire and slams into the enemy trying to cut it with the horn on its head.