So I was at work thinking today about one aspect of my campaigns that has been bothering me for some time now. That aspect being why were these particular people selected to venture into the Digital World? What qualifies them from anyone else? Why can't anyone else do it, because there are probably more qualified individuals.
Maybe I'm just being silly asking myself these questions, but honestly for some reason that question really bothers me if I just try to leave it alone. I think I came to an answer in my campaign. Something a lot of the characters are lacking is Hope. Theres a bunch of themes I want to cover, but one of the main ones is Hope vs Darkness instead of Light vs Dark. The answer I came to is they're supposed to learn to believe it can exist in their travels.
Anyway, thats my answer, but how do you define a good reason for this? I mean it is all relative after all. There is no right or wrong answer of course so is this just for fun, but do any of you have a standard for answering this question or just ignore it in general?
Well I'd say it's a bit setting-dependent. For example my plans for a reveal in the game I just ran, the reason they were chosen was because a person in power in the Digital World needed to connect the Tamers and their partners on the most basic level possible in order to allow the Digimon to grow stronger at a faster rate, allowing their evolution to be more linked to the Tamer's emotional state through the Digivice.
To achieve this he went through line after line of code, children who had had a substantial amount of biological information sent through the internet, presumably a DNA based test of some type, and found as many grouped in a city as possible. Essentially the group was chosen because it mechanically worked as planned. This is a stupidly huge logical leap, but I'd say it at least sort of explained it, at least enough to be passable.
Although honestly sometimes it can be as easy as "the chosen ones", as dark as "the only people out of the hundreds we gave Digivices to to actually make it this far" or just dumb, random luck sometimes. It somewhat depends on your story and setting.
Well in my most recent setting, which is heavily based on Digimon Story: Cyber Sleuth, the party aren't the only people with Digimon partners.So I skip the argument entirely.
That being said, perhaps the Digimon chose the party to be their partners of their own accord and engineered the scenario that would bring the Digi-destined to the Digital World. If you can't find a reason why the players themselves would journey to the Digital World, then perhaps it's better to find a reason why someone else would bring them. Perhaps in a reversal of the status quo, the major villain chose them because he KNEW they would struggle and wanted to use them to travel to the real world.